In this update15
Full notes
Full Endorphin Vice update
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What changed
- UI and audio
- Gameplay
- Performance
- Balance
- Fixes
Endorphin Vice changes
NEW REAL-LIFE BULLET SYSTEM
Bullets are now fully simulated like real projectiles.
Real gravity drop
Wind deviation
Real-time ballistic HUD calculation
True projectile travel (no hitscan)
Real penetration and impact physics
Every shot now behaves like a real-world ballistic simulation.
COMPLETELY REWRITTEN AI SYSTEM (FROM SCRATCH)
The AI is now brutal, tactical and reactive.
Fully optimized new AI core
Enemies hear gunshots, footsteps and impacts
They investigate last known position
Search areas dynamically
React to sound sources
Hunt you down instead of standing still
No more dumb bots. They stalk, flank and hunt.
NEW 100% PHYSICS-BASED HELICOPTER
A fully physical helicopter with real aerodynamics.
Real lift, drag and torque
Real inertia and weight
Real crash physics
Real damage behavior
Flying now feels dangerous, heavy and real.
INSANELY REALISTIC PHYSICS DOORS
Doors are now full physics objects.
Procedural hand interaction
Lock system
Physical hinges
Breakable
Push, kick, breach, shoot
No animations. Only physics.
IMPROVED VEHICLE PHYSICS
Vehicles now react realistically to combat.
Wheels can be destroyed
Tires lose air and start hissing
Vehicle handling changes dynamically
Real hit reactions
You can cripple vehicles instead of just exploding them.
EXTREME OPTIMIZATION (BRUTAL CPU FRIENDLY)
Massive performance rewrite.
Gore system optimized
Physics optimized
AI optimized
Spawner optimized for CQB
CPU usage dramatically reduced
More enemies, more physics, more destruction β at higher FPS.
NEW WEAPON β KRISSIAN
A new brutal weapon added to the sandbox.
NEW ITEM β FIRE EXTINGUISHER
Extinguish fires
Physics-based interaction
Can be used as a weapon
NEW ITEM β OIL BARREL
Explosive
Physical
Chain reactions
Fire propagation
NEW PHYSICS IMPACT SYSTEM
New impact sounds
New dirty hit FX
Real physical reactions
Hits now feel heavier, dirtier and more violent.
CLIMBING FIXED (FREE HANGING)
Free-hanging climbing is back to full realism.
Procedural body positioning
Real hand placement
Physical weight transfer
No animation snapping
Feels like the original realistic system β but better.
INSANE AMOUNT OF BUG FIXES
Hundreds of fixes across physics, AI, animations, UI and performance.
Special Thanks
Gabe Newell: creator of the legendary Steam platform, eternal champion of indie developers.
Tim Sweeney: visionary architect of Unreal Engine, builder of worlds, and the mind that empowered a generation of creators to turn imagination into reality.
VIDEO:
Source
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