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Steam News1 February 20265mo ago

Trowable items - slide

This update focuses on raw gameplay feel, physical realism, and fixing what wasn’t working. Surface-Based Sliding (Real Physics) Your slide now depends on surface angle, friction, and your actual speed.

In this update1

Full notes

Full Endorphin Vice update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
changedThis update focuses on raw gameplay feel, physical realism, and fixing what wasn’t working.
addedThrowable Knives & AxesYou can now throw knives and axes with ultra-realistic physics . Weight, rotation, velocity, and impact all matter. If a body is close and you press attack, the character will stab downward , pinning the weapon into the ground or target naturally. No scripted hits. Just physics.
changedMenu Redesign – Retro 95 StyleWe changed the menu. Again. The modern UI wasn’t liked.
changedMenu Redesign – Retro 95 StyleThe basic UI wasn’t liked either. So we went retro . A 95–inspired style: simple, readable, fast, and functional. Sometimes old design just works better.
fixedMenu Redesign – Retro 95 StyleHUD Fixes Several HUD issues have been fixed, including alignment, scaling, and visibility problems reported by players.
changedOptimizations & Bug FixesSteam post image General performance optimizations. Physics stability improvements. Multiple bug fixes across gameplay and UI.

Endorphin Vice changes

changedThis update focuses on raw gameplay feel, physical realism, and fixing what wasn’t working.
addedYou can now throw knives and axes with ultra-realistic physics . Weight, rotation, velocity, and impact all matter. If a body is close and you press attack, the character will stab downward , pinning the weapon into the ground or target naturally. No scripted hits. Just physics.
changedWe changed the menu. Again. The modern UI wasn’t liked.
changedThe basic UI wasn’t liked either. So we went retro . A 95–inspired style: simple, readable, fast, and functional. Sometimes old design just works better.
fixedHUD Fixes Several HUD issues have been fixed, including alignment, scaling, and visibility problems reported by players.

This update focuses on raw gameplay feel, physical realism, and fixing what wasn’t working.

Surface-Based Sliding (Real Physics)

Your slide now depends on surface angle, friction, and your actual speed. Steep surfaces = faster, longer slides.

Flat surfaces = controlled momentum.

And yes you can use weapons while sliding.

Throwable Knives & Axes

You can now throw knives and axes with ultra-realistic physics. Weight, rotation, velocity, and impact all matter. If a body is close and you press attack, the character will stab downward, pinning the weapon into the ground or target naturally. No scripted hits. Just physics.

Menu Redesign – Retro 95 Style

We changed the menu. Again. The modern UI wasn’t liked.

The basic UI wasn’t liked either. So we went retro. A 95–inspired style: simple, readable, fast, and functional. Sometimes old design just works better.

HUD Fixes Several HUD issues have been fixed, including alignment, scaling, and visibility problems reported by players.

Optimizations & Bug Fixes

Steam post image General performance optimizations. Physics stability improvements. Multiple bug fixes across gameplay and UI.

This update is large in size, but not because we added 10+ GB of new content.

The reason is a full recompilation of the game.

After many incremental updates, some players started experiencing persistent, hard-to-fix bugs caused by accumulated patch data. These issues couldn’t be reliably solved with small hotfixes anymore.

To fix this properly, we rebuilt the project from the ground up and forced a complete reinstall. This cleans out corrupted or conflicting files and ensures everyone is running the same, stable version of the game.

Yes, the download is heavy. But it was the only way to eliminate long-standing issues that were becoming unmanageable.

Once installed, the game should be more stable, cleaner, and smoother going forward.

Source

Steam News / 1 February 2026

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