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Steam News30 December 20256mo ago

INSANE UPDATE! CHAINSAW AND PHYSICS

Update Log: Physicality & Brutality Expansion This update redefines the tactical and visceral experience of the game. We have overhauled the physics engine from the ground up and implemented a high-fidelity gore system.

In this update4

Full notes

Full Endorphin Vice update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions3 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • Maps
  • UI and audio
changedUpdate Log: Physicality & Brutality ExpansionThis update redefines the tactical and visceral experience of the game. We have overhauled the physics engine from the ground up and implemented a high-fidelity gore system.
fixedAdvanced Gore & Execution SystemGore System 2.0: Fixed legacy clipping issues and "brutally improved" the dismemberment logic. Damage models now reflect the caliber and velocity of the impact.
addedAdvanced Gore & Execution SystemNew Chainsaw!:
addedAdvanced Gore & Execution SystemNew Blood Splatter Tech: Dynamic splatters that interact with environment geometry and surface materials.
addedAdvanced Gore & Execution SystemBrutal Executions: Added high-fidelity animation sets for the Chainsaw and an overhauled Machete suite. These are context-sensitive and reflect the new gore improvements.
addedVehicles & Heavy WeaponryAutomated Turrets: New deployable or static turret units added to the battlefield for area denial.

Endorphin Vice changes

changedThis update redefines the tactical and visceral experience of the game. We have overhauled the physics engine from the ground up and implemented a high-fidelity gore system.
fixedGore System 2.0: Fixed legacy clipping issues and "brutally improved" the dismemberment logic. Damage models now reflect the caliber and velocity of the impact.
addedNew Chainsaw!:
addedNew Blood Splatter Tech: Dynamic splatters that interact with environment geometry and surface materials.
addedBrutal Executions: Added high-fidelity animation sets for the Chainsaw and an overhauled Machete suite. These are context-sensitive and reflect the new gore improvements.

Update Log: Physicality & Brutality Expansion

This update redefines the tactical and visceral experience of the game. We have overhauled the physics engine from the ground up and implemented a high-fidelity gore system.

Advanced Gore & Execution System

  • Gore System 2.0: Fixed legacy clipping issues and "brutally improved" the dismemberment logic. Damage models now reflect the caliber and velocity of the impact.

  • New Chainsaw!:

  • Steam post imageSteam post image

  • New Blood Splatter Tech: Dynamic splatters that interact with environment geometry and surface materials.

  • Brutal Executions: Added high-fidelity animation sets for the Chainsaw and an overhauled Machete suite. These are context-sensitive and reflect the new gore improvements.

Vehicles & Heavy Weaponry

  • Insane-Realistic Vehicle Physics: Rebuilt from scratch (100%). Vehicles now feature insane weight distribution, tire friction, and suspension physics for a true-to-life driving simulation.

  • Automated Turrets: New deployable or static turret units added to the battlefield for area denial.

Ballistics & Audio

  • Bullet Penetration System: Projectiles now calculate material density. High-caliber rounds can now penetrate targets, allowing for multi-kills with a single shot.

Combat & Maneuverability

  • Dynamic Cover System: Full implementation of the cover mechanic. Units will now intelligently utilize the environment to minimize exposure.

  • Contextual Falling CoverAdded "Falling Cover" logic. Characters will now attempt to brace or find protection dynamically when falling or being knocked back.
  • Grappling Hook (Finalized): The mobility suite is now complete. Use the grapple for vertical repositioning or tactical retreats with 1:1 physics-based tension.

Source

Steam News / 30 December 2025

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