What changed
0 fixes2 additions3 changes0 removals
changedThe "Low Poly" Visuals are Intentional This game is a CPU-intensive physics simulation. It calculates thousands of rigid body collisions, interactions, and mathematical equations every second. We deliberately chose a stylized, low-poly art style to save computational power for what matters most: The Physics Engine. If we had used photorealistic graphics, even high-end PCs would struggle to handle both the rendering and the simulation simultaneously.
addedNew Pre-Launch Safety Check To help you understand if your PC is ready for this workload, we have included a lightweight Hardware Inspector. Before the game starts, this tool will quickly scan your system (CPU, RAM, and GPU VRAM) and give you a status report:
changedYELLOW: Medium specs ( 30-50 fps)
changedIMPORTANT: If you receive a RED WARNING , the game may still launch, but you will likely experience low FPS or physics instability. This is not a bug; it is a hardware limitation due to the complexity of the calculations occurring in the background. (unreal doesnt like integrated grapich cards)
addedbig update comes before new year! and big announcement too.
Endorphin Vice changes
changedThe "Low Poly" Visuals are Intentional This game is a CPU-intensive physics simulation. It calculates thousands of rigid body collisions, interactions, and mathematical equations every second. We deliberately chose a stylized, low-poly art style to save computational power for what matters most: The Physics Engine. If we had used photorealistic graphics, even high-end PCs would struggle to handle both the rendering and the simulation simultaneously.
addedNew Pre-Launch Safety Check To help you understand if your PC is ready for this workload, we have included a lightweight Hardware Inspector. Before the game starts, this tool will quickly scan your system (CPU, RAM, and GPU VRAM) and give you a status report:
changedYELLOW: Medium specs ( 30-50 fps)
changedIMPORTANT: If you receive a RED WARNING , the game may still launch, but you will likely experience low FPS or physics instability. This is not a bug; it is a hardware limitation due to the complexity of the calculations occurring in the background. (unreal doesnt like integrated grapich cards)
addedbig update comes before new year! and big announcement too.
We have noticed a common misconception in recent reviews and feedback: the belief that"Simple Graphics" = "Runs on any hardware".
We want to address this directly to manage expectations and ensure you have the best experience.
The "Low Poly" Visuals are Intentional This game is a CPU-intensive physics simulation. It calculates thousands of rigid body collisions, interactions, and mathematical equations every second. We deliberately chose a stylized, low-poly art style to save computational power for what matters most: The Physics Engine. If we had used photorealistic graphics, even high-end PCs would struggle to handle both the rendering and the simulation simultaneously.
New Pre-Launch Safety Check To help you understand if your PC is ready for this workload, we have included a lightweight Hardware Inspector. Before the game starts, this tool will quickly scan your system (CPU, RAM, and GPU VRAM) and give you a status report:
GREEN: Your system meets the requirements for high-precision simulation.
YELLOW: Medium specs ( 30-50 fps)
RED (Warning): Your hardware is below the minimum threshold.
IMPORTANT: If you receive a RED WARNING, the game may still launch, but you will likely experience low FPS or physics instability. This is not a bug; it is a hardware limitation due to the complexity of the calculations occurring in the background. (unreal doesnt like integrated grapich cards)
We hope this transparency helps everyone understand the technical depth of the project. Thank you to everyone who has supported the game and provided constructive feedback!
big update comes before new year! and big announcement too.