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Steam News22 November 20257mo ago

UPDATE — ADVANCED TACTICAL OVERHAUL

New Procedural Weapon Sway Weapons now feature fully procedural sway in both first-person and third-person views.

In this update7

Full notes

Full Endorphin Vice update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions16 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Performance
addedNew Procedural Weapon SwayWeapons now feature fully procedural sway in both first-person and third-person views. This adds:
changedNew Procedural Weapon SwaySubtle micro-motions based on breathing
changedNew Procedural Weapon SwayWeight shifting when moving
changedNew Procedural Weapon SwayNatural drift during idle states
changedNew Procedural Weapon SwayDynamic responses to acceleration and deceleration
changedRealistic Aiming Tics & Hand VibrationSlight oscillations when holding your breath

Endorphin Vice changes

addedWeapons now feature fully procedural sway in both first-person and third-person views. This adds:
changedSubtle micro-motions based on breathing
changedWeight shifting when moving
changedNatural drift during idle states
changedDynamic responses to acceleration and deceleration

New Procedural Weapon Sway

Weapons now feature fully procedural sway in both first-person and third-person views. This adds:

  • Subtle micro-motions based on breathing

  • Weight shifting when moving

  • Natural drift during idle states

  • Dynamic responses to acceleration and deceleration

Realistic Aiming Tics & Hand Vibration

When aiming, weapons now exhibit procedural micro-ticking, inspired by real-life involuntary hand motion:

  • Slight oscillations when holding your breath

  • Tension-based hand tremors

  • Increased tick intensity after sprinting or taking damage

Procedural Shoulder Switching & Edge Peeking

You can now switch shoulders dynamically and peek around corners with a procedural system that reacts to:

  • Player stance

  • Cover height

  • Movement speed

  • Camera angle

Procedural Weapon Wall-Clipping Prevention

Weapons now detect nearby surfaces and respond realistically:

  • The muzzle cannot clip through walls

  • The character automatically adjusts stance and weapon position

  • Push-back and rotation occur smoothly based on distance

Back Leaning Based on Surface Angle

The character now procedurally leans backwards depending on the angle of the slope or surface behind them. This adds:

  • Natural balance compensation

  • More realistic stance adaptation in uneven terrain

  • Better physicality when moving on inclined surfaces

Performance Optimizations

  • Reduced tick cost of several animation systems

  • Optimized collision checks used by weapon and cover mechanics

  • Improved CPU usage during fast movement and aiming transitions

Bug Fixes

  • Fixed several stability issues related to weapon handling and character animations.

  • General polish across movement, aiming, and interaction components.

Source

Steam News / 22 November 2025

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