Update archive
Latest Endless Tactics updates
Search and filter loaded patches, hotfixes, and dev posts. Load more to continue the timeline.
Browse updates
Published changes
Search loaded updates. Filter by source or recency. Open any row for the full patch notes, or load more to continue the timeline.
The Orbital (Pre-Release) Update - 1.0.0.189
A whole month gone by without posting the goddamn patch notes... Not because of any lack of content at all, thankfully, but simply because I decided to live up to my name once again. Let's be real for a sec: the main me…
Suggest your CHALLENGE MODE - 5 Best Suggestions Earn a Game KEY!
To quote the another contest post of mine: "So I've just decided to add yet another Artifacts game-mode"... AGAIN! Tho in this case, it very much IS scope-creep ;) (and don't worry, this won't delay launch, I'm just wai…
The Totally Legit Update - 04.01.2026
changes: removed obstacles (they were getting in the way)
The Clearance (Pre-Release) Update - 1.0.0.137
Not much to say this time (other than "sorry for the delay", once again)... The game is, as you all know, more than 100% complete by now (according to all previous roadmaps and such) - the only left to wait for is local…
Endless Tactics is part of Turn-Based Thursday 2026!
Hey everyone, We're pleased to announce that Endless Tactics is part of the Turn-Based Thursday Fest here on Steam. Be sure to check out all the great turn-based games during the festival here and play demo for Endless…
The Deployment - Pre-Release Update (1.0.0.084)
Endless Tactics: Trial Run time at Steam Next Fest has just ended, and to wrap this up, here's one of the biggest Updates of recent! Unlike the likes of the Apex Update, this one's complexity lies a lot more beneath whe…
Endless Tactics: Trial Run has launched! Play it and unlock Custom Unit Colors!
We've just launched our prologue's demo - Endless Tactics: Trial Run. Play it right now and get permanent access (throughout your shared save, for both the upcoming full game and demo) to Unit Color Customization! [caro…
The Pre-Release Update #3! (1.0.0.057)
That's been roughly 2 weeks for a change... It's been quite busy, to say the least, due to both the Video Contest that's just wrapped up, and a especially pesky issue that I spent days investigation and have finally fix…
Record yourself beating a Boss (earn Steam Keys for the first 15 submissions)!
Back with another contest at last! Videos are a great great way for me to have some new influx of feedback (commentary/facecam are optional of course, but highly appreciated and very important to the dev process of Endl…
The Pre-Release Update #2! (1.0.0.021)
Finally back from my self-imposed holidays! Well, to be honest that was a while ago, but I've been too lazy to post my compiled changes (what a surprise)... Unlike previous times, nothing too impressive here, just a lot…
The Pre-Release Update #1! (1.0.0.0175)
Due to some annoying real-life stuff, I'm late again (sorry). But on the other hand, this is likely the biggest recent Update mechanics-wise! After getting a bit of a new wave of feedback these last weeks, I've been abl…
DEV ROADMAP REVISITED & POST-LAUNCH PLANS (DROP YOUR SUGGESTIONS/FEEDBACK HERE)
So... This was the old Roadmap - and yeah, it's fairly modest by comparison to what we have now, to say the least. Beyond that, many major features were added such as Turrets, Proc - gen (for maps), Artifact Anomalies,…
The Mid-Mid-Mid-Mid-Midway Mid-Update! (0.9.99.99997693)
As you can see, we've recently launched a give away contest for suggesting your own Artifact Anomaly! Essentially a challenge mode, comprised of a fixed set of Artifacts, usually in some kind of synergistic (or totally…
Suggest your Artifact Anomaly! (earn Steam Keys for the first 50 suggestions!)
So I've just decided to add yet another Artifacts game-mode - tho in this case, unlike Custom Artifacts mode, this one wasn't born out of pure scope creep, but rather a total (and in my opinion much more streamlined) re…
The Mid-Mid-Mid-Midway Mid-Update! (0.9.99.99980)
Back again with another biweekly (or close enough) dev update! Once again very much focused on QOL, accessibility and general polish. The goal behind this one was to make the barrier of entry as low as possible, physica…
The Mid-Mid-Midway Mid-Update! (0.9.99.9983)
As part of the promise I've made to myself to not let such changes build up so much (like they've always did), here I bring you, only 2 weeks later, the not-as-impressive yet just as necessary list of improvements and p…
The Mid-Midway Mid-Update! (0.9.99.986)
... And 2 months later, I come again to bring you all the most "recent" changes! As you can see by the subtitle, it's a very polish-intensive Update, rather than being content-focused this time. Nonetheless, I'm pretty…
The Midway Mid-Update! (0.9.91.00)
Once again, I`m here to bring you an amalgam of the last 2 months or so of stacked up changes! While obviously not as game-changing as the latest Apex Update, these are still much impactful and necessary improvements an…
EMERGENCY PATCH - Fixed engine-related hardlock (0.9.61.01)
First of all, my apologies to those who downloaded the last patch - due to the game's engine infamously rocky workflow regarding texture atlases, sometimes ghost .png references get left out in our game files, something…
Turn-Based Thursday Fest and The Apex Update! (0.9.60.00)
Yes, after a lot of work the Apex Update is finally here! I know this phrase is kind of old by now, but this is the single biggest Update made to Endless Tactics ever, and by far! Or rather, it’s a massive amalgam of fe…
