Endless Tactics
Steam News 29 September 20257mo ago

The Mid-Mid-Midway Mid-Update! (0.9.99.9983)

As part of the promise I've made to myself to not let such changes build up so much (like they've always did), here I bring you, only 2 weeks later, the not-as-impressive yet just as necessary list of improvements and p…

Update log

Full Endless Tactics update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes3 additions7 changes0 removals
  • UI and audio
  • Server
  • Performance
  • Gameplay
  • Store
  • Fixes
changedInput Icons - I've finally stopped pushing this aside and did the deed! Well, more like a this very handy Godot plugin did it for me, aside from a few modifications ;) Relevant hotkeys and controls are now ALWAYS displayed organically within the interface, no matter how you're playing the game, via mouse and keyboard, xbox controller, playstation controller, etc etc...
changedLots of Controller QOL - Auto input-mode switching (for whenever you connect/disconnect the controller), more shortcuts, more intuitive controls scheme, etc...
changedKeyboard Navigation - You can now navigate through the whole UI with your keyboard, just like what was previously possible with controller-only. Use arrows or WASD to cycle focus through all kinds of UI components! Toggleable via "Keyboard Navigation" on the Options menu for those who prefer the "legacy" behavior.
changedMajor Bugfixes - Crash fixes, Undo-move fixes, general cleanup, input-related fixes, UI fixes, and much more!
addedNew Legendary Artifact Apexichor - Makes ALL previously-exclusive Apex Unit Passive Abilities droppable, just like for Mechs and Special Enemies! Which means you can for example install Devour on a tank and insta-kill everything it damages!
changedBurrowfang Rework - Devour (its exclusive Passive Ability)now makes its holder immune to other units' Devour effects (plus updated description to match it), related to the Artifact above.

As part of the promise I've made to myself to not let such changes build up so much (like they've always did), here I bring you, only 2 weeks later, the not-as-impressive yet just as necessary list of improvements and polishing done to Endless Tactics!

CHANGES

  • Codex - Like mentioned in the previous patch notes, I've been focusing on getting it done for quite a while, and here it is! Discover every single Unit, Building, and Drop in game for hefty rewards! Complete your Pokedex, so to speak. With handy info available as well once they're registered in.

  • Input Icons - I've finally stopped pushing this aside and did the deed! Well, more like a this very handy Godot plugin did it for me, aside from a few modifications ;) Relevant hotkeys and controls are now ALWAYS displayed organically within the interface, no matter how you're playing the game, via mouse and keyboard, xbox controller, playstation controller, etc etc...

  • CosmeticLots of Controller QOLAuto input-mode switching (for whenever you connect/disconnect the controller), more shortcuts, more intuitive controls scheme, etc...
  • Keyboard Navigation - You can now navigate through the whole UI with your keyboard, just like what was previously possible with controller-only. Use arrows or WASD to cycle focus through all kinds of UI components! Toggleable via "Keyboard Navigation" on the Options menu for those who prefer the "legacy" behavior.

  • CosmeticMajor BugfixesCrash fixes, Undo-move fixes, general cleanup, input-related fixes, UI fixes, and much more!
  • New Legendary Artifact Apexichor - Makes ALL previously-exclusive Apex Unit Passive Abilities droppable, just like for Mechs and Special Enemies! Which means you can for example install Devour on a tank and insta-kill everything it damages!

  • CosmeticBurrowfang ReworkDevour (its exclusive Passive Ability)now makes its holder immune to other units' Devour effects (plus updated description to match it), related to the Artifact above.
  • Custom Artifacts Mode Improvements.

  • New UI Art!

  • Major SFX (UI) Improvements!

  • More Polish to the new Operations Menu!

  • And more!

And by now I've pretty scratched every item of big old bucket list I had... So now it's the time to give us more feedback and see it promptly addressed, if you have any ;)

As always, most of the feedback gathered and addressed from our Reddit.

Feedback Form

Discord Server (Dev Updates)

- the_procrastinator

Source

Steam News / 29 September 2025

Open original