Endless Tactics
Steam News 4 April 20261mo ago

Suggest your CHALLENGE MODE - 5 Best Suggestions Earn a Game KEY!

To quote the another contest post of mine: "So I've just decided to add yet another Artifacts game-mode"... AGAIN! Tho in this case, it very much IS scope-creep ;) (and don't worry, this won't delay launch, I'm just wai…

Update log

Full Endless Tactics update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions3 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Fixes
  • Server
addedTo quote the another contest post of mine: "So I've just decided to add yet another Artifacts game-mode"... AGAIN! Tho in this case, it very much IS scope-creep ;) (and don't worry, this won't delay launch, I'm just waiting for localization to be done, essentially). Now to be fair, it was something I (and more than a few players) had in mind since a while ago. Regular (Community and Official) Artifacts Anomalies are cool, and very time-efficient when it comes to implementation, sure. But I just knew that was still a bit of unexplored territory, uncovered by even the craziest Legendary Artifacts for me to fill in - and via the unique RULE Modifier, it is finally possible to. To put it shortly, Corrupted Anomalies are comprised of:
changed[c]- if possible include a description of the intended purpose, plus intended Difficulty, and Reward (small, medium, big...).[/c]
changedI'll take a look at each one, then at the end of the contest, pick the best 5 Suggestions! Since this is considerably more complex than Community Anomalies, I'll also tweak them if necessary (for balance sake). Naturally, for your suggestion to be approved, it must follow the correct format, as above.
addedNew Corrupted Anomalies section
addedTo further expand upon the "community" aspect of Endless Tactics, Corrupted Anomalies will always be 50/50; as in, 50% suggested by players, 50% conceptualized by the Dev. I'll be soon making the 4 other "official" ones, as I've just finished implementing this new category. To get a better idea about Artifacts and Missions (and which rules might you suggest), please play the DEMO . It's always 100% up-to-date and features a trial-mode for Artifacts.
fixedAs always, most of the feedback gathered and addressed from our Reddit .

To quote the another contest post of mine: "So I've just decided to add yet another Artifacts game-mode"... AGAIN! Tho in this case, it very much IS scope-creep ;) (and don't worry, this won't delay launch, I'm just waiting for localization to be done, essentially). Now to be fair, it was something I (and more than a few players) had in mind since a while ago. Regular (Community and Official) Artifacts Anomalies are cool, and very time-efficient when it comes to implementation, sure. But I just knew that was still a bit of unexplored territory, uncovered by even the craziest Legendary Artifacts for me to fill in - and via the unique RULE Modifier, it is finally possible to. To put it shortly, Corrupted Anomalies are comprised of:

  • Unique RULE (can be pretty much anything, as long as reasonable, of course; as I'll just hardcode it into the game).

  • Artifacts (just like before, but entirely optional for these).

  • Unique MISSION (for reference, just look at the game's current Missions and feel free to mix and match - tho keep in mind, for useability's, Mission objectives must be simple enough to follow).

Now for the actual suggestions, you should of course use this LIST. Relevant sections being the Artifacts themselves and then "Corrupted Anomalies". For the suggestion format, please do it like this:

[c]ANOMALY_TITLE:[/c]

[c]RULE - Something happens at every X Turns OR Current mechanic does something differently, etc. Keep in mind that it should *not* overlap with already-existing Legendary Artifact functionality.[/c]

[c]ARTIFACTS - 1x artifact_name, 3x artifact_name, etc. (optional)[/c]

[c]MISSION - Survive Waves, Destroy Units, Heal X, etc... (check in-game missions)[/c]

[c]- if possible include a description of the intended purpose, plus intended Difficulty, and Reward (small, medium, big...).[/c]

I'll take a look at each one, then at the end of the contest, pick the best 5 Suggestions! Since this is considerably more complex than Community Anomalies, I'll also tweak them if necessary (for balance sake). Naturally, for your suggestion to be approved, it must follow the correct format, as above.

New Corrupted Anomalies section

To further expand upon the "community" aspect of Endless Tactics, Corrupted Anomalies will always be 50/50; as in, 50% suggested by players, 50% conceptualized by the Dev. I'll be soon making the 4 other "official" ones, as I've just finished implementing this new category. To get a better idea about Artifacts and Missions (and which rules might you suggest), please play the DEMO. It's always 100% up-to-date and features a trial-mode for Artifacts.

Anyway, just leave your suggestion(s) down below. ARTIFACTS LIST - Google Sheets (please read this in beforehand)

As always, most of the feedback gathered and addressed from our Reddit.

Feedback Form

Discord Server (Dev Updates)

- the_procrastinator

Source

Steam News / 4 April 2026

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