Endless Tactics
Steam News 4 February 20263mo ago

The Pre-Release Update #2! (1.0.0.021)

Finally back from my self-imposed holidays! Well, to be honest that was a while ago, but I've been too lazy to post my compiled changes (what a surprise)... Unlike previous times, nothing too impressive here, just a lot…

Update log

Full Endless Tactics update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes4 additions4 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
  • Server
addedFinally back from my self-imposed holidays! Well, to be honest that was a while ago, but I've been too lazy to post my compiled changes (what a surprise)... Unlike previous times, nothing too impressive here, just a lot of smoothing, tightening of certain screws, fat trimming, and whatnot. And by that I mean polishing, major fixes, and the trimming of certain dialogue to make the tutorial a bit less overwhelming, and at the time faster to convey important info (as details are already covered by our recently added Guide Menu).
addedBrand new Intro Screen!
fixedMajor Bugfixes - Of all kinds really (list would be too long to include here), most of them visual/non-game-breaking, but a few rare crashes were fixed nonetheless (especially regarding the multithreading)... All known memory leaks are now gone as well.
changedText Improvements - Tons of rewrites, trimming, and more... Mostly to dialogue, but also to a few UI components.
changedArt Reworks - Shields (small and big variants now), Stat Icons, UI art improvements, etc.
addedNew SFX - To the Corruptor Enemy, Crimson Moon, Ascension Core/mechanic, and Capture mechanic.

Finally back from my self-imposed holidays! Well, to be honest that was a while ago, but I've been too lazy to post my compiled changes (what a surprise)... Unlike previous times, nothing too impressive here, just a lot of smoothing, tightening of certain screws, fat trimming, and whatnot. And by that I mean polishing, major fixes, and the trimming of certain dialogue to make the tutorial a bit less overwhelming, and at the time faster to convey important info (as details are already covered by our recently added Guide Menu).

CHANGES

  • Brand new Intro Screen!

  • Major Bugfixes - Of all kinds really (list would be too long to include here), most of them visual/non-game-breaking, but a few rare crashes were fixed nonetheless (especially regarding the multithreading)... All known memory leaks are now gone as well.

  • CosmeticText ImprovementsTons of rewrites, trimming, and more... Mostly to dialogue, but also to a few UI components.
  • CosmeticImprovements to the Latest FeaturesGuide, Unit Modifiers, and much much more. They're now officially 100% finished!
  • CosmeticArt ReworksShields (small and big variants now), Stat Icons, UI art improvements, etc.
  • CosmeticNew SFXTo the Corruptor Enemy, Crimson Moon, Ascension Core/mechanic, and Capture mechanic.
  • Pause Info Improvements (and fixes) - New info conveyed on pause menu (based on user feedback): Waves until Airdrops. Plus major reworks/fixes to other existing counters (which has also lead me to rework day/night cycle in-game logic for certain quite specific interactions).

  • CosmeticOptimizationsTo Saving, Multithreading, visuals, ...
  • CosmeticMajor AI ImprovementsTo Territorial Units (mostly Apex Enemies, but exclusive to them)... They're a lot more efficient at wandering around while hunting for Units now.
  • Countless UX & Balance Improvements!

As stated previously, all features are in! So it's just polish now indeed. I'm still addressing suggestions and feedback as always though, so feel free to give your thoughts down below!

As always, most of the feedback gathered and addressed from our Reddit.

Feedback Form

Discord Server (Dev Updates)

- the_procrastinator

Source

Steam News / 4 February 2026

Open original