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What's new in 0.5.7
+ Auto jump option for automatically jumping on the block in front of the player (off by default) * A bunch of changes to rendering, which shouldn't be very noticeable (unless something's broken), must importantly the t…
What's new in 0.5.6
+ Added a few random block effects + Added game rule "shared_rewards" (off by default). If off, only the player who's completed the quest gets the reward, otherwise each player gets to claim the reward. Enabling this ru…
What's new in 0.5.5
* Switched to shaders for calculating fog and lighting * Fixed water looking black in oceans * Potentially fixed a crash when game window is minimized (hard to reproduce reliably) * Design station is no longer required…
What's new in 0.5.4
+ Special world types: sky islands and evil wasteland. In the evil wasteland monsters spawn in daytime as well as at night + Added descriptions for world anchor, metal axle, and metal gearbox * Fixed structures that wer…
What's new in 0.5.3
+ Special world types: flat and desert (special world types don't have mega-structures or starting bases but you should be able to complete all quests, though some things will be more difficult). The idea is to add more…
