What changed
0 fixes1 addition0 changes0 removals
added+ Auto jump option for automatically jumping on the block in front of the player (off by default) * A bunch of changes to rendering, which shouldn't be very noticeable (unless something's broken), must importantly the text looks better when scaled up, less Z-fighting, proper blending between water and particles, etc. + Crook: breaking tree leaves with a crook guarantees a sapling drop + Books (can have different colors) and a checklist + New paitings, signs (including space station signs), and decorative blocks (including wallpapers, red room blocks, etc.) * Added stockpile to the shop + Location marker: creates a beacon while receiving logic signal + Inventory cleaner: removes specific items from the inventory of any player in radius (sandbox) + Block matcher: outputs a logic signal when blocks in radius match its inventory (sandbox) + An option to swap mouse buttons in map view (off by default) * Lots of other changes
Elsewhere changes
added+ Auto jump option for automatically jumping on the block in front of the player (off by default) * A bunch of changes to rendering, which shouldn't be very noticeable (unless something's broken), must importantly the text looks better when scaled up, less Z-fighting, proper blending between water and particles, etc. + Crook: breaking tree leaves with a crook guarantees a sapling drop + Books (can have different colors) and a checklist + New paitings, signs (including space station signs), and decorative blocks (including wallpapers, red room blocks, etc.) * Added stockpile to the shop + Location marker: creates a beacon while receiving logic signal + Inventory cleaner: removes specific items from the inventory of any player in radius (sandbox) + Block matcher: outputs a logic signal when blocks in radius match its inventory (sandbox) + An option to swap mouse buttons in map view (off by default) * Lots of other changes
+ Auto jump option for automatically jumping on the block in front of the player (off by default) * A bunch of changes to rendering, which shouldn't be very noticeable (unless something's broken), must importantly the text looks better when scaled up, less Z-fighting, proper blending between water and particles, etc. + Crook: breaking tree leaves with a crook guarantees a sapling drop + Books (can have different colors) and a checklist + New paitings, signs (including space station signs), and decorative blocks (including wallpapers, red room blocks, etc.) * Added stockpile to the shop + Location marker: creates a beacon while receiving logic signal + Inventory cleaner: removes specific items from the inventory of any player in radius (sandbox) + Block matcher: outputs a logic signal when blocks in radius match its inventory (sandbox) + An option to swap mouse buttons in map view (off by default) * Lots of other changes