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Steam News27 February 20264mo ago

New game update: patch 1.21.2

Changelog: Bugfixes: Triggering Diana encounter cutscene if reloading the game near Diana Wrong position of visual effects of enchantments Presets of Fire Mage and Mage (Debuff) with incomplete abilities Added message i

Full notes

Full Elengard: Ascension update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Balance
  • Gameplay
changedBugfixes: Triggering Diana encounter cutscene if reloading the game near Diana Wrong position of visual effects of enchantments Presets of Fire Mage and Mage (Debuff) with incomplete abilities
addedAdded message if attempting to open the boulder in Glenvael - East after speaking to Diana but before speaking to Finnian
addedNew options: VSync: actually, VSync was always used by default, but now you can switch on/off as a game option Windowed Mode Bloom: you can change the intensity between 40% and 150% of the default value. 0% is not allowed since bloom is a heavy part of the visual identity of the game

Elengard: Ascension changes

changedBugfixes: Triggering Diana encounter cutscene if reloading the game near Diana Wrong position of visual effects of enchantments Presets of Fire Mage and Mage (Debuff) with incomplete abilities
addedAdded message if attempting to open the boulder in Glenvael - East after speaking to Diana but before speaking to Finnian
addedNew options: VSync: actually, VSync was always used by default, but now you can switch on/off as a game option Windowed Mode Bloom: you can change the intensity between 40% and 150% of the default value. 0% is not allowed since bloom is a heavy part of the visual identity of the game

Changelog:

  • Bugfixes:

    • Triggering Diana encounter cutscene if reloading the game near Diana

    • Wrong position of visual effects of enchantments

    • Presets of Fire Mage and Mage (Debuff) with incomplete abilities

  • Added message if attempting to open the boulder in Glenvael - East after speaking to Diana but before speaking to Finnian

  • Enchantment visual effect now scales according to the blade (hit part) size, to avoid hyper concentration of many particles in small volumes

  • New options:

    • VSync: actually, VSync was always used by default, but now you can switch on/off as a game option

    • Windowed Mode

    • Bloom: you can change the intensity between 40% and 150% of the default value. 0% is not allowed since bloom is a heavy part of the visual identity of the game

Source

Steam News / 27 February 2026

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