Full notes
Full Elengard: Ascension update
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What changed
- Gameplay
- UI and audio
Elengard: Ascension changes
Hi people. This patch comes with changes in Manual Mode, demo content reduced, bugfixes and miscelaneous.
Changelog:
- Demo content reducedas warned before, only first area is available, but no ability is locked anymore
Most camps near area entrances are now easier to find.
Manual Combat: changes to make it more manual and a bit closer to an ARPG
You can now attack with no target selected
Character does not auto run to the target when attacking
Character does not auto strafe when Waiting
Attacks/defenses mechanics remain the same, but you need to be close enough for the attack to conenct to the target. Ranged attacks connect easier. Special abilities are not affected.
The toggle button (manual or auto) at the right corner of the screen is now saved (i.e. keeps state when reloading)
Default key for Switch Cam Mode is now End
Changed some text of Jeremy dialogue to make it more clear that the daughters are not near Valmsteim
Cancel ability target with right click
Bugfixes:
Fire Elemental summoned over the stone altar and getting stuck, in Glenvael Village
Issue when changing camera mode while in Manual Mode
Weapon range auto detection fix. Spear is the most affected (increased range now)
FPS Limit option not working
Empty Diana dialogue when returning to Darissa's inn when being dismissed
Minor Font UI adjustments in consumed arganon stone panel
Creature position validation on realoading had issues which sometimes made NPCs go to house roofs
Pathfinding: fence in Glenvael Village ignoring pathing system
Source
Changelog.gg summarizes and formats this update. How we read updates.
