Update log
Full Ecto update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
Big Changes:
Added a ranged enemy.
Enemies now wander instead of just sitting there.
Enemies occasionally fall back during combat.
The blue pistol does big damage at a slow fire rate like the deagle.
You lose your inventory when you die.
Small Changes
Enemies flash when hit.
Adjusted health regen for the player.
Improved health overlay.
Adjusted damage values of each of the weapons again.
Slight tweaks to movement. You have a higher range of jump heights depending on how long you hold the spacebar.
Peace guys I hope everyone has a good day for real
Source
