Ecto
Steam News 11 November 20241y ago

Announcing Pre-Alpha!

Big Changes Complete level progression instead of an infinite loop like in the prototype version FINAL BOSS >:) 3 Lives + collecting your soul when you die. You lose if you run out of lives OR all players are dead at th…

Update log

Full Ecto update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Server
  • UI and audio
  • Store
addedBig ChangesComplete level progression instead of an infinite loop like in the prototype version FINAL BOSS >:) 3 Lives + collecting your soul when you die. You lose if you run out of lives OR all players are dead at the same time in multiplayer Reworked underworld objectives that are generated on the outskirts of the level. I will add more variety to this feature in the next update. Collect crystals in the underworld instead of having to go back and forth between the overworld and underworld to collect flowers.
changedSmall ChangesSlightly tweaked movement
addedSmall ChangesNew skybox aesthetic
changedSmall ChangesCrafting bench synchronizes over the network and doesnt act like a spawner anymore
changedSmall ChangesUnderworld pressure plate model and sound
addedSmall ChangesNew robot shoot sound (the old one sounded too intense)

Big Changes

  • Complete level progression instead of an infinite loop like in the prototype version FINAL BOSS >:) 3 Lives + collecting your soul when you die. You lose if you run out of lives OR all players are dead at the same time in multiplayer Reworked underworld objectives that are generated on the outskirts of the level. I will add more variety to this feature in the next update. Collect crystals in the underworld instead of having to go back and forth between the overworld and underworld to collect flowers.

Small Changes

  • Invert Y option in settings

  • Slightly tweaked movement

  • New skybox aesthetic

  • Crafting bench synchronizes over the network and doesnt act like a spawner anymore

  • Underworld pressure plate model and sound

  • World generation checks for tree collisions so they don't stick through islands sometimes

  • A few more island types in the overworld

  • You get your weapons back when you die

  • New robot shoot sound (the old one sounded too intense)

  • HUNDREDS OF SMALL BUG FIXES (70% of my development time goes here)

This update has been a very long time in the making. The next update will focus on adding more items to collect, enemies to shoot, things to interact with, and things to discover.

Until next time my friends -Dez

Source

Steam News / 11 November 2024

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