Update log
Full Ecto update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Server
- UI and audio
- Store
Big Changes
Complete level progression instead of an infinite loop like in the prototype version FINAL BOSS >:) 3 Lives + collecting your soul when you die. You lose if you run out of lives OR all players are dead at the same time in multiplayer Reworked underworld objectives that are generated on the outskirts of the level. I will add more variety to this feature in the next update. Collect crystals in the underworld instead of having to go back and forth between the overworld and underworld to collect flowers.
Small Changes
Invert Y option in settings
Slightly tweaked movement
New skybox aesthetic
Crafting bench synchronizes over the network and doesnt act like a spawner anymore
Underworld pressure plate model and sound
World generation checks for tree collisions so they don't stick through islands sometimes
A few more island types in the overworld
You get your weapons back when you die
New robot shoot sound (the old one sounded too intense)
HUNDREDS OF SMALL BUG FIXES (70% of my development time goes here)
This update has been a very long time in the making. The next update will focus on adding more items to collect, enemies to shoot, things to interact with, and things to discover.
Until next time my friends -Dez
Source
