Ecto
Steam News 15 December 20255mo ago

Ecto is a different game now

So basically, Ecto was trying to do too much A few people might be disappointed in this, but the flower guns and robot combat of this game is gone. The combat always felt like a bit of an afterthought for me (even thoug…

Update log

Full Ecto update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Store
changedScope ReductionFor the non-developers out there, scope is basically: what you aim to accomplish in the project. The scope was too large. It was not realistic for me to make this game a fun bhopping movement puzzle game AND a shooter with weapon upgrades and boss fights. It was just too ambitious.
addedSo what's next?From now on, the identity of Ecto is now all-in on movement, whimsical interactions and vibey worlds to explore . I finished an entire world in less than a month, including some new items to play around with. Expect more updates with new items and worlds to explore.
changedChangesRemoval of all combat elements, redesigned gameplay loop
addedChangesReplaced temporary playermodel with a new character: Chloe. I sketched, 3D modelled, rigged and animated her.
addedChangesA new world to explore! New islands, items, puzzles and interactions
changedChanges2 Fidgety items to play around with. A Kendama and a Basketball + hoop

So basically, Ecto was trying to do too much

A few people might be disappointed in this, but the flower guns and robot combat of this game is gone.

The combat always felt like a bit of an afterthought for me (even though I spent hundreds of hours designing, programming and testing it). A couple weeks after the last update I felt incredibly burnt out and overwhelmed by the scale of what I would have to accomplish to finish this game. I had a long conversation with my friend and decided what I needed to do.

Scope Reduction

For the non-developers out there, scope is basically: what you aim to accomplish in the project. The scope was too large. It was not realistic for me to make this game a fun bhopping movement puzzle game AND a shooter with weapon upgrades and boss fights. It was just too ambitious.

So what's next?

From now on, the identity of Ecto is now all-in on movement, whimsical interactions and vibey worlds to explore. I finished an entire world in less than a month, including some new items to play around with. Expect more updates with new items and worlds to explore.

Changes

  • Removal of all combat elements, redesigned gameplay loop

  • Replaced temporary playermodel with a new character: Chloe. I sketched, 3D modelled, rigged and animated her.

  • Collect 4 star fragments in each level to progress

  • A new world to explore! New islands, items, puzzles and interactions

  • 2 Fidgety items to play around with. A Kendama and a Basketball + hoop

  • A home/hub world while allows you to change levels

  • Persistent save file (save your items and coins after quitting the game)

  • 2 hazardous enemies in the first world. The venus fly trap and the beetle

Source

Steam News / 15 December 2025

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