Ecto
Steam News 30 August 20258mo ago

Pre-Alpha 4.0

Big Changes Revamped underworld!!! New puzzle in the overworld Consistent jump height (you can still hold space to jump higher though) New platforming puzzle in the underworld New islands! New flower: Prairie Trillium N…

Update log

Full Ecto update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions1 change2 removals
  • Gameplay
  • Performance
  • Store
  • Balance
addedBig ChangesNew puzzle in the overworld
addedBig ChangesNew platforming puzzle in the underworld
addedBig ChangesNew islands!
addedBig ChangesNew flower: Prairie Trillium
addedBig ChangesNew mushroom: Jack-O-Lantern Mushroom
removedTechnical Mumbo JumboTweaker-level optimizations Occlusion on all objects to reduce draw calls Removed secondary camera (item camera) and replaced it with a custom shader that renders items on top of everything else. This shaved ~2ms off each frame. I sacrificed a week of my life for those 2 milliseconds. With the "Fast" graphics setting, unnecessary objects are hidden when far away. I wrote my own system to dynamically hide them. I made it light on CPU usage by spreading the calculations out over many frames instead of checking all of them at once. Ex.) instead of 500 calculations per-frame, it will check 10 objects each frame for a total of 50 frames. Comment your favorite type of bean if you read this far lol.

Big Changes

  • Revamped underworld!!!

  • New puzzle in the overworld

  • Consistent jump height (you can still hold space to jump higher though)

  • New platforming puzzle in the underworld

  • New islands!

  • New flower: Prairie Trillium

  • New mushroom: Jack-O-Lantern Mushroom

  • Comically large ant

Technical Mumbo Jumbo

  • Basic graphics settings. Fast or ~FANCY~

  • Draw distance reduction

  • Tweaker-level optimizations

    1. Occlusion on all objects to reduce draw calls

    2. Removed secondary camera (item camera) and replaced it with a custom shader that renders items on top of everything else. This shaved ~2ms off each frame. I sacrificed a week of my life for those 2 milliseconds.

    3. With the "Fast" graphics setting, unnecessary objects are hidden when far away. I wrote my own system to dynamically hide them. I made it light on CPU usage by spreading the calculations out over many frames instead of checking all of them at once. Ex.) instead of 500 calculations per-frame, it will check 10 objects each frame for a total of 50 frames. Comment your favorite type of bean if you read this far lol.

Small Changes

  • Higher prices, but more chests to discover or unlock

  • Added cracked texture to asteroids that will break when you touch them

  • Removed the bone scavenger hunt item because it sucks (it too small)

  • Balance tweaks

  • Too many bug fixes to count (as per usual)

Do good things

peace and much love dez signing off kachow mi name jeff

Source

Steam News / 30 August 2025

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