Full notes
Full Echoes of Sin: Confusion update
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What changed
- UI and audio
- Gameplay
Echoes of Sin: Confusion changes
Game Echoes of Sin: Confusion is almost complete.
We are at polishing phase right now.
What has been done: - Rework of most of the anomalies and bug fixes
Balancing the audio as some parts were too loud while others too quiet
Added last hidden layer in the main level (that you can unlock based on your succesion rate in certain anomalies)
Added Demon realm (A walking simulator type anomaly)
Replaced "cheap" jumpscare with more subtle and tense moments
Data saving to keep your presets saved when you exit the game.
Kill animations and multiple DeathScreens based on your progress.
TO DO:
Keep balancing the game based on feedback
Fix last bugs that we haven´t found yet
Finish 2D arts for achievements (System is already implemented ingame)
The next update will most likely be the last!
Can´t wait to see how you´ll like the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
