Full notes
Full Echoes of Sin: Confusion update
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Repeated intro
Hello again, this time there is a patch fixing multiple bugs aswell as rework of death level 2. - Fixed a bug where after doing certain steps the doors with eyes would stay open when they should have been closed + added a failsafe
What changed
- Fixes
- UI and audio
- Gameplay
Echoes of Sin: Confusion changes
Fixed a bug where a „jumpscare from ceiling“ ocured after the players pressed the button.
Decreased the volume of buttons on codelock
Made it easier to notice the final elevator in DemonRealm
Fixed certain areas where you could clip your head through a ceiling
Big rework of DeathLevel2. The idea of deathlevels is to give a player better understanding of the story, this level was badly designed as it was more like a labyrinth/platform minigame that ended more frustrating than enjoyable. Now the level is straightforward while adding some dark elements to it
Small adjusting for dynamic anomaly ssystem as it was generating too similiar seeds for the first time players - Anomaly with levitating items is still disabled. Working on a solution, will completely rework system around this anomaly. Thank you for your support and feedback!
Source
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