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Steam News11 June 202625d ago

patch 1.03

Hello again, this time there is a patch fixing multiple bugs aswell as rework of death level 2.

Full notes

Full Echoes of Sin: Confusion update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again, this time there is a patch fixing multiple bugs aswell as rework of death level 2. - Fixed a bug where after doing certain steps the doors with eyes would stay open when they should have been closed + added a failsafe

What changed

3 fixes1 addition1 change1 removal
  • Fixes
  • UI and audio
  • Gameplay
fixedHello again, this time there is a patch fixing multiple bugs aswell as rework of death level 2. - Fixed a bug where after doing certain steps the doors with eyes would stay open when they should have been closed + added a failsafe
fixedFixed a bug where a „jumpscare from ceiling“ ocured after the players pressed the button.
changedDecreased the volume of buttons on codelock
fixedFixed certain areas where you could clip your head through a ceiling
addedBig rework of DeathLevel2. The idea of deathlevels is to give a player better understanding of the story, this level was badly designed as it was more like a labyrinth/platform minigame that ended more frustrating than enjoyable. Now the level is straightforward while adding some dark elements to it
removedSmall adjusting for dynamic anomaly ssystem as it was generating too similiar seeds for the first time players - Anomaly with levitating items is still disabled. Working on a solution, will completely rework system around this anomaly. Thank you for your support and feedback!

Echoes of Sin: Confusion changes

fixedHello again, this time there is a patch fixing multiple bugs aswell as rework of death level 2. - Fixed a bug where after doing certain steps the doors with eyes would stay open when they should have been closed + added a failsafe
fixedFixed a bug where a „jumpscare from ceiling“ ocured after the players pressed the button.
changedDecreased the volume of buttons on codelock
fixedFixed certain areas where you could clip your head through a ceiling
addedBig rework of DeathLevel2. The idea of deathlevels is to give a player better understanding of the story, this level was badly designed as it was more like a labyrinth/platform minigame that ended more frustrating than enjoyable. Now the level is straightforward while adding some dark elements to it
  • Fixed a bug where a „jumpscare from ceiling“ ocured after the players pressed the button.

  • Decreased the volume of buttons on codelock

  • Made it easier to notice the final elevator in DemonRealm

  • Fixed certain areas where you could clip your head through a ceiling

  • Big rework of DeathLevel2. The idea of deathlevels is to give a player better understanding of the story, this level was badly designed as it was more like a labyrinth/platform minigame that ended more frustrating than enjoyable. Now the level is straightforward while adding some dark elements to it

  • Small adjusting for dynamic anomaly ssystem as it was generating too similiar seeds for the first time players - Anomaly with levitating items is still disabled. Working on a solution, will completely rework system around this anomaly. Thank you for your support and feedback!

Source

Steam News / 11 June 2026

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