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Steam News9 June 202627d ago

The Game is Out ow!

This release also includes several important improvements and final changes made since the last patch: Reduced active in-game tick load by roughly 6x, improving CPU performance on weaker PCs.

Full notes

Full Echoes of Sin: Confusion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions7 changes0 removals
  • Gameplay
  • Performance
  • Maps
changedThis release also includes several important improvements and final changes made since the last patch:
changedReduced active in-game tick load by roughly 6x, improving CPU performance on weaker PCs.
changedGreatly reduced map sizes across all levels. This should help weaker CPUs and slower drives load maps faster and more reliably. SSD drive is still highly reccomended!
changedImproved map loading behavior, although I am still working on the final map, where asset loading may still be visible for up to 2 seconds.
addedAdded a licenses folder directly into the game directory.
addedAdded a Discord QR code to the main menu for feedback and bug reports.

Echoes of Sin: Confusion changes

changedThis release also includes several important improvements and final changes made since the last patch:
changedReduced active in-game tick load by roughly 6x, improving CPU performance on weaker PCs.
changedGreatly reduced map sizes across all levels. This should help weaker CPUs and slower drives load maps faster and more reliably. SSD drive is still highly reccomended!
changedImproved map loading behavior, although I am still working on the final map, where asset loading may still be visible for up to 2 seconds.
addedAdded a licenses folder directly into the game directory.

This release also includes several important improvements and final changes made since the last patch:

  • Reduced active in-game tick load by roughly 6x, improving CPU performance on weaker PCs.

  • Greatly reduced map sizes across all levels. This should help weaker CPUs and slower drives load maps faster and more reliably. SSD drive is still highly reccomended!

  • Improved map loading behavior, although I am still working on the final map, where asset loading may still be visible for up to 2 seconds.

  • Added a licenses folder directly into the game directory.

  • Added a Discord QR code to the main menu for feedback and bug reports.

  • Improved lighting in the Backrooms level.

  • Increased the number of anomaly encounters where the player can die.

  • Reduced the length of Death Level 2.

If you run into any bugs or have feedback, feel free to join the Discord through the QR code in the main menu. I take all the feedback very seriously to give you the experience you deserve!

Thank you for playing, and enjoy the release!

Source

Steam News / 9 June 2026

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