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Steam News3 June 20261mo ago

Update 0.95 - New Trailer, Release Date and Major Gameplay Polish

Hi everyone, Update 0.95 is here, and this is a big one. First of all: **the new trailer is now out!** The game will release in 6 days, on **June 9, 2026 at 10:00 GMT+2**.

Full notes

Full Echoes of Sin: Confusion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes20 additions37 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Performance
  • Fixes
addedFirst of all: **the new trailer is now out!**
removedOver 70% of the anomalies have been adjusted to make them easier to notice. The goal is no longer to force players to search for tiny, almost invisible changes. Instead, the game should reward proper exploration. If you carefully check each room, you should be able to notice when something is wrong.
changedThe player character and first-person movement have also been completely overhauled.
addedThis includes a new bone structure, new walking and running animations, better sound synchronization, improved flashlight handling, crouch synchronization, and a much better overall first-person feel.
changed### Player, Camera, and Movement
changedChanged the camera socket and offset

Echoes of Sin: Confusion changes

addedFirst of all: **the new trailer is now out!**
removedOver 70% of the anomalies have been adjusted to make them easier to notice. The goal is no longer to force players to search for tiny, almost invisible changes. Instead, the game should reward proper exploration. If you carefully check each room, you should be able to notice when something is wrong.
changedThe player character and first-person movement have also been completely overhauled.
addedThis includes a new bone structure, new walking and running animations, better sound synchronization, improved flashlight handling, crouch synchronization, and a much better overall first-person feel.
changed### Player, Camera, and Movement

Hi everyone,

Update 0.95 is here, and this is a big one.

First of all: **the new trailer is now out!**

The game will release in 6 days, on **June 9, 2026 at 10:00 GMT+2**.

The game is currently being tested by more than 20 people, and so far there are no major known bugs left. A lot of the recent work has been focused on polishing the overall experience, improving readability, and making the game feel better to play from start to finish.

Difficulty and Anomaly Tuning

Based on player feedback, the difficulty has received a major tuning pass.

The main level is quite large for an anomaly game, and it contains a lot of small details. Because of that, I wanted to make sure the game feels enjoyable and tense rather than frustrating.

Over 70% of the anomalies have been adjusted to make them easier to notice. The goal is no longer to force players to search for tiny, almost invisible changes. Instead, the game should reward proper exploration. If you carefully check each room, you should be able to notice when something is wrong.

Player Character Overhaul

The player character and first-person movement have also been completely overhauled.

This includes a new bone structure, new walking and running animations, better sound synchronization, improved flashlight handling, crouch synchronization, and a much better overall first-person feel.

Main Changes:

### Player, Camera, and Movement

  • Changed the camera socket and offset

  • Remade over 50 bones for the character

  • Added a new locomotion movement system

  • Created over 12 new custom animations for the character

  • Adjusted the blocking radius to fit the new camera and movement offset

  • Reworked anti-clipping systems for both movement and camera movement

  • Added completely new flashlight animations

  • Changed the first-person perspective

  • Reworked movement sounds to match the new movement system

  • Re-timed footsteps for the new walking and running animations

  • Added new jump, fall, and landing animations with flashlight support

  • Added a new locomotion system while using the flashlight

  • Added a pose blending system based on the currently equipped item

  • Adjusted the crouch perspective to better fit the flashlight

  • Reworked running and walking sounds, including pitch and volume changes based on player state

### Fixes and Gameplay Improvements

  • Fixed the wall shader/light glitch caused by contact shadows, with no performance impact

  • Adjusted bench and NPC sizes

  • Fixed collision issues in the main level to better support the new animations

  • Fixed basement tarp collision

  • Fixed crouch widget spam

  • Reworked global crouch logic, including override behavior and auto-uncrouch when possible

  • Made simple changes to the final floor, including automatic door opening

  • Fixed a game-breaking issue where a pad could reset the game

  • Added sounds for locked doors

  • Added door animations for locked doors

  • Improved object clipping protection

  • Changed collision boxes on certain pieces of geometry

  • Reworked camera and movement offsets for better radius protection

  • Reworked elevator shake

  • Improved widget spacing

  • Reworked the scenery change system

  • Improved level loading speed

  • Fixed several errors

  • Fixed radio audio references

  • Fixed Level 9

  • Added saving for the selected language

  • Slightly increased the flashlight cone size

  • Improved forest lighting

  • Fixed a basement codelock issue where the player could not enter input

  • Added crash log reporting to help track down remaining crash issues

“Minor spoiler warning for anomaly behavior below.”

### Anomaly Changes

  • Reworked Anomaly 1: all flowers now disappear instead of just one

  • Reworked Anomaly 2: all power sockets and the electrical box now disappear instead of only one socket

  • Reworked Anomaly 3: all cleaning supplies disappear instead of a single broom

  • Reworked Anomaly 4

  • Reworked Anomaly 5

  • Reworked Anomaly 7: now spawns multiple plants with butterflies

  • Reworked Anomaly 8

  • Reworked Anomaly 9: more items now disappear in the camera room

  • Reworked Anomaly 10

  • Reworked Anomaly 11: everything in the medical locker disappears, with an audio cue and a beating heart

  • Reworked Anomaly 12

  • Upgraded Anomaly 13: the doll can now open doors and close them behind the player

  • Reworked Anomaly 14

  • Completely reworked Anomaly 16

  • Increased the spawn rate for medium-level anomalies

  • Reworked Anomaly 23

  • Added Anomaly 25

  • Added Anomaly 26

  • Added Anomaly 27, with more planned improvements

  • Added a sound lead for Anomaly 33

### New Enemy

  • Added a new Leviathan-class monster, fully working with traction, flying behavior, and sounds

And there are many more smaller improvements, fixes, and polish changes throughout the game.

I can’t wait for you all to finally play it.

Source

Steam News / 3 June 2026

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