HomeGamesUpdatesPricingMethodology
Steam News6 March 20264mo ago

Development Update 2 – Localization, Audio Improvements and Basement Progress

Steam post image Hello everyone, here’s a quick development update on the current progress of Echoes of Sin: Confusion. ### Localization Additional language support has been added to the game.

Full notes

Full Echoes of Sin: Confusion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions10 changes0 removals
  • UI and audio
  • Gameplay
changed### Localization
addedAdditional language support has been added to the game. The UI and subtitles are now fully functional in the following languages:
changedFrench and German localization are currently being finalized.
changed### Improved Audio Accessibility
addedThe audio system has been expanded with more detailed control options. Players can now independently adjust:
changedAmbient sounds

Echoes of Sin: Confusion changes

changed### Localization
addedAdditional language support has been added to the game. The UI and subtitles are now fully functional in the following languages:
changedFrench and German localization are currently being finalized.
changed### Improved Audio Accessibility
addedThe audio system has been expanded with more detailed control options. Players can now independently adjust:

Steam post image Hello everyone,

here’s a quick development update on the current progress of Echoes of Sin: Confusion.

### Localization

Additional language support has been added to the game. The UI and subtitles are now fully functional in the following languages:

  • English

  • Czech

  • Slovak

  • Chinese (Simplified)

  • Italian

  • Portuguese (Brazil)

  • Portuguese (Portugal)

  • Spanish

  • Polish

French and German localization are currently being finalized.

We are also still looking for translators for Russian and Japanese.

---

### Improved Audio Accessibility

The audio system has been expanded with more detailed control options. Players can now independently adjust:

  • Master volume

  • Ambient sounds

  • Music

  • SFX

SFX now also includes sub-categories for specific gameplay elements such as **jumpscares** and **footsteps** (both enemy and player).

---

### Basement Level Progress

The **Basement level** is now fully completed from a world-building perspective and part of the gameplay has already been implemented.

Work is currently underway on a new **code lock system**. We are experimenting with different ways for players to discover the keypad codes that unlock new doors. At the moment we are still deciding between a classic UI approach or a more immersive hover-based interaction, similar to the systems used in older Doom titles.

---

### Audio Expansion

Around **350 new sound effects** have been added and fully implemented into the game.

Localization audio cues have also been improved to help guide the player through certain situations.

In addition, an **anti-softlock system** is being introduced in specific areas to prevent players from getting stuck without knowing what to do next.

The guidance will not be explicit. Instead, the game will provide **subtle visual and audio hints** if the player spends too much time in one location (roughly 5–10 minutes).

---

Thank you for following the development and for all the support so far.

Source

Steam News / 6 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.