Full notes
Full Echoes of Red update
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What changed
- UI and audio
- Performance
- Fixes
- Gameplay
- Balance
- Security
Echoes of Red changes
✨Added a "Camera" Menu Increase how much you want the camera to stay fixed on the player (from 0% to 100%) Decrease the opacity of the damage numbers (from 100% to 0%)
Optimizations
The bullets now self-destruct after 2.5s of being active
The targeting system of the nearest enemies has been completely reworked to improve performance in the late game
Removed the "glowing effect" around the souls that tanked the performance when there were many of them
Fixes
Fixed a bug that kept the camera zoomed in when reviving after the Archon of Red if the player died in the sludge
Fixed a bug that made the Chalice of Patience bonus go down if a Sentient Weapon was equipped
Fixed a bug that hid the "locked"/"unlocked" state of the cards when there weren't any skill points left
Fixed a bug that made the "x2" texts on the soulbar disappear after a while
Balancing
The enemies required for unlocking the "Shaman" card increased (2000, was 500)
UI & Visual
Made the first name of the leaderboard slightly bigger
Increased the available characters per name on the leaderboard (9, was 8)
Removed the last character if the 9-character limit was exceeded to write the "..."
Changed the texture of the second lateral button on the equipment menu
The right branch of the lightnings upgrade card no longer makes the lightnings thicker to improve visual clarity
Added some "shadow pixels" under the souls, scraps, magnets, and the target indicator on enemies
Made the vulnerability effect smaller to cover less of the enemy
Changed the distance of each weapon from the player to prevent them from covering it
Locked the cursor inside the game window for multiple monitor users
All the lateral buttons have been lowered by a pixel
The "confirm" buttons on the upgrades menu now change in available/non-available also when hovering on the upgrade icon (before you had to select it to see it change)
Others
The Archon of Red no longer attacks if the player is dead or invisible
Increased the temp_pooled time of bullets (1s, was 0.5)
Source
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