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Steam News15 March 20265mo ago

Patch Notes (1503260634)

✨Added a "Camera" Menu Increase how much you want the camera to stay fixed on the player (from 0% to 100%) Decrease the opacity of the damage numbers (from 100% to 0%) Optimizations The bullets now self-destruct after 2

Full notes

Full Echoes of Red update

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What changed

5 fixes1 addition10 changes4 removals
  • UI and audio
  • Performance
  • Fixes
  • Gameplay
  • Balance
  • Security
fixed✨Added a "Camera" Menu Increase how much you want the camera to stay fixed on the player (from 0% to 100%) Decrease the opacity of the damage numbers (from 100% to 0%)
changedOptimizations
changedThe targeting system of the nearest enemies has been completely reworked to improve performance in the late game
removedRemoved the "glowing effect" around the souls that tanked the performance when there were many of them
fixedFixed a bug that kept the camera zoomed in when reviving after the Archon of Red if the player died in the sludge
fixedFixed a bug that made the Chalice of Patience bonus go down if a Sentient Weapon was equipped

Echoes of Red changes

fixed✨Added a "Camera" Menu Increase how much you want the camera to stay fixed on the player (from 0% to 100%) Decrease the opacity of the damage numbers (from 100% to 0%)
changedOptimizations
changedThe targeting system of the nearest enemies has been completely reworked to improve performance in the late game
removedRemoved the "glowing effect" around the souls that tanked the performance when there were many of them
fixedFixed a bug that kept the camera zoomed in when reviving after the Archon of Red if the player died in the sludge

✨Added a "Camera" Menu Increase how much you want the camera to stay fixed on the player (from 0% to 100%) Decrease the opacity of the damage numbers (from 100% to 0%)

Optimizations

  • The bullets now self-destruct after 2.5s of being active

  • The targeting system of the nearest enemies has been completely reworked to improve performance in the late game

  • Removed the "glowing effect" around the souls that tanked the performance when there were many of them

Fixes

  • Fixed a bug that kept the camera zoomed in when reviving after the Archon of Red if the player died in the sludge

  • Fixed a bug that made the Chalice of Patience bonus go down if a Sentient Weapon was equipped

  • Fixed a bug that hid the "locked"/"unlocked" state of the cards when there weren't any skill points left

  • Fixed a bug that made the "x2" texts on the soulbar disappear after a while

Balancing

  • The enemies required for unlocking the "Shaman" card increased (2000, was 500)

UI & Visual

  • Made the first name of the leaderboard slightly bigger

  • Increased the available characters per name on the leaderboard (9, was 8)

  • Removed the last character if the 9-character limit was exceeded to write the "..."

  • Changed the texture of the second lateral button on the equipment menu

  • The right branch of the lightnings upgrade card no longer makes the lightnings thicker to improve visual clarity

  • Added some "shadow pixels" under the souls, scraps, magnets, and the target indicator on enemies

  • Made the vulnerability effect smaller to cover less of the enemy

  • Changed the distance of each weapon from the player to prevent them from covering it

  • Locked the cursor inside the game window for multiple monitor users

  • All the lateral buttons have been lowered by a pixel

  • The "confirm" buttons on the upgrades menu now change in available/non-available also when hovering on the upgrade icon (before you had to select it to see it change)

Others

  • The Archon of Red no longer attacks if the player is dead or invisible

  • Increased the temp_pooled time of bullets (1s, was 0.5)

Source

Steam News / 15 March 2026

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