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Steam News27 May 20262mo ago

MANUAL AIM, QoL, optimizations, balancing and more! - Patch Notes (2705262217)

✨ Major Additions ✨ Added the possibility to MANUALLY AIM. By pressing RMB (rebindable), you can now toggle this mode and point each weapon in a specific direction of YOUR CHOICE.

In this update6

Full notes

Full Echoes of Red update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes10 additions12 changes6 removals
  • Gameplay
  • Balance
  • Maps
  • Performance
  • UI and audio
  • Fixes
added✨ Major Additions ✨Added the possibility to MANUALLY AIM . By pressing RMB (rebindable), you can now toggle this mode and point each weapon in a specific direction of YOUR CHOICE .
changed✨ Major Additions ✨When receiving damage from an enemy, the player now gets 0.35s of invulnerability .
added✨ Major Additions ✨Every menu now grants 0.5s of invulnerability when closed , so the player can't take damage or get grabbed instantly.
added✨ Major Additions ✨Added the "Map Selection Menu", ready for the NEXT BIG UPDATE .
removed💪 Balancing 💪Sub-Elites can no longer spawn with more than 4x the health of the last Elite.
changed💪 Balancing 💪Decreased the "big wave spawn multipliers" for each difficulty (1.5x-10x-8x-6x-4x-2x-2x-2x-2x, previously 3x-10x-9x-8x-7x-5x-5x-5x-5x).

Echoes of Red changes

addedAdded the possibility to MANUALLY AIM . By pressing RMB (rebindable), you can now toggle this mode and point each weapon in a specific direction of YOUR CHOICE .
changedWhen receiving damage from an enemy, the player now gets 0.35s of invulnerability .
addedEvery menu now grants 0.5s of invulnerability when closed , so the player can't take damage or get grabbed instantly.
addedAdded the "Map Selection Menu", ready for the NEXT BIG UPDATE .
removedSub-Elites can no longer spawn with more than 4x the health of the last Elite.

✨ Major Additions ✨

  • Added the possibility to MANUALLY AIM. By pressing RMB (rebindable), you can now toggle this mode and point each weapon in a specific direction of YOUR CHOICE.

  • When receiving damage from an enemy, the player now gets 0.35s of invulnerability.

  • Every menu now grants 0.5s of invulnerability when closed, so the player can't take damage or get grabbed instantly.

  • Added the "Map Selection Menu", ready for the NEXT BIG UPDATE.

💪 Balancing 💪

  • Player inputs are now twice as responsive.

  • Sub-Elites can no longer spawn with more than 4x the health of the last Elite.

  • The "Devour" Elite now gets half of its "difficulty speed multiplier" boost.

  • Decreased the "big wave spawn multipliers" for each difficulty (1.5x-10x-8x-6x-4x-2x-2x-2x-2x, previously 3x-10x-9x-8x-7x-5x-5x-5x-5x).

  • Removed the 5-15% chance for an Elite to spawn at the start of a run on higher difficulties.

  • Reworked the auto-aim system. It's now snappier than ever.

  • Decreased the base Snake's Max Health (1200, previously 1500).

🚀 Optimizations 🚀

  • Reworked how props such as graves, minerals, mushrooms, and more are handled by the game, making them ~10x faster in terms of performance.

    • Every prop is now pooled instead of being generated from scratch every time.

    • Completely reworked how props are enabled/disabled near the camera margins.

    • Changed the mineral collider from a box to a circle.

    • Reworked how mushrooms are generated and how their animations are handled.

  • Greatly optimized how the game checks if a zone is covered in dark sludge.

  • The game now preloads 9 chunks (previously 3) to prevent any form of stutter in the early game.

  • Reworked how chunks are generated/unloaded. No more stutters while moving around the map.

  • Optimized how each damage number handles its initial calculations when spawning.

👀 UI and Visuals 👀

  • Added some "shadow pixels" under the invulnerability indicators on enemies.

  • Increased the size of damage numbers (3, previously 2.5).

  • Changed how card descriptions appear. The game no longer displays the rarity text for each card, leaving more space for descriptions while also centering the unlock requirements.

  • Added warning triangles to the sides of the "Madness", "One Hit", "Endless Elites", and "Survival" difficulties.

  • Decreased the minimum shake factor (0.3, previously 0.4).

  • Added camera shake when eliminating an Elite, defeating a final boss, obtaining a new weapon level, or acquiring another weapon.

  • Slightly changed the "Madness" and "One Hit" difficulty icons.

  • Added spacing between the earnings icon and its value when destroying a grave.

  • Changed the "Brightness" and "Screen Shake" text colors in the pause menu from red to yellow.

🔊 Audio 🔊

  • Added a scrolling sound to the language slider.

🛠️ Fixes 🛠️

  • Fixed some language misalignments in the main menu pause menu.

  • Going back with the "Back" key from the language menu no longer plays no sound.

  • Fixed a misspelling in the Italian translation of the "Star Pet" card.

  • Some HUD elements in the main menu that weren't supposed to be visible were still showing while playing on Steam Deck.

  • The "Locked Content" text in the demo had no custom font.

  • The "Devour" Elite no longer follows the player when the "Stealthy Dodge" equipment is active.

  • Fixed a bug that left the "Beginner" difficulty title in Italian if it was the last selected difficulty before loading the main menu.

Others

  • The transition screen now remains visible until the game loads the first chunks.

  • You now have to be inside the relevant menu to scroll its content with the mouse wheel.

  • To trigger the final boss fight, the boss must enter a 16:9 zone, regardless of the monitor aspect ratio.

Removed Herobrine

Source

Steam News / 27 May 2026

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