Steam News19 March 20263mo ago

Patch Notes (1903261649)

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Full notes

Full Echoes of Red update

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What changed

6 fixes3 additions16 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedAdded 2 new enemies :
changedTotem : makes every enemy in its range invulnerable to all damage sources. Runs away from the player. Only spawns on Master difficulty and above
changedUI and Visuals
changedPlayer visibility has been greatly improved: it is now rendered on top of everything (except for a few selected effects), along with the weapons, which have been placed slightly further away from it
addedAdded some "shadow pixels" to the "invisibility ready ring" above the player
addedAdded a "+1" indicator on the bottom-left magazine whenever a shot is restored

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✨ Major Additions

  • Added 2 new enemies:

  • Totem: makes every enemy in its range invulnerable to all damage sources. Runs away from the player. Only spawns on Master difficulty and above

  • Unstable Tank: a tank that explodes into 3–4 enemy projectiles when eliminated. Only spawns on Expert difficulty and above

  • You can now enable "High Contrast" mode for the player, which turns it green

UI and Visuals

  • Player visibility has been greatly improved: it is now rendered on top of everything (except for a few selected effects), along with the weapons, which have been placed slightly further away from it

  • Added some "shadow pixels" to the "invisibility ready ring" above the player

  • Lightnings have been redrawn to be less obstructive. The impact "spark" is now hidden, except when triggered by the boss or the Discharge upgrade

  • The reroll icon in the upgrades and artifacts menus is now animated

  • Muzzle flash sprites are now rendered in front of the weapons

  • The "Magnetism" upgrade now makes everything move smoothly

  • Added a "+1" indicator on the bottom-left magazine whenever a shot is restored

  • Sub-elites are now always rendered on top of common enemies

  • The "blood splat" effect triggered when damaging the player is now rendered below enemies

Optimizations

  • Centralized the movement logic for all enemy projectiles

  • Reworked how eliminations are handled to improve performance

  • Reworked bullet bounce logic to make it much lighter

  • If "Numbers Opacity" is set to 0, damage numbers will not be generated

  • Centralized the logic for damage number movement

  • The intro section of songs is now disabled once the loop starts

Balancing

  • "Fortress" upgrade: Damage taken +5% (was +15%)

  • "Bone Scythes" artifact: Max health -22% (was -33%)

Audio

  • Boss fight and main menu music are now stereo and better mixed

  • Reduced the volume of the "Machine Guns" class shots

Fixes

  • Fixed a bug that caused "frozen" bullets

  • Fixed a bug that allowed the player to obtain more weapons than the maximum limit

  • The "Signed Pact" artifact now correctly doubles only the damage enemies receive from the player

  • Fixed a bug where enemies sometimes didn’t take the second hit from the "Personal Affair" upgrade

  • Fixed a bug that caused the "Sentient Gun" to fire in incorrect directions

  • Fixed a bug that made Snakes unhittable by bullets

  • Fixed a bug where tutorial texts overlapped with previous languages when rapidly changing language

Others

  • Dashing is now only possible when timescale is equal to 1

  • Best damage is now saved only if dealt by the player

  • The game now enters the "Automatic Optimization State" if it drops below 56 FPS (was 60 FPS)

  • Improved the souls and scraps pooling system

Source

Steam News / 19 March 2026

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