Full notes
Full Echoes of Red update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
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✨ Major Additions
Added 2 new enemies:
Totem: makes every enemy in its range invulnerable to all damage sources. Runs away from the player. Only spawns on Master difficulty and above
Unstable Tank: a tank that explodes into 3–4 enemy projectiles when eliminated. Only spawns on Expert difficulty and above
You can now enable "High Contrast" mode for the player, which turns it green
UI and Visuals
Player visibility has been greatly improved: it is now rendered on top of everything (except for a few selected effects), along with the weapons, which have been placed slightly further away from it
Added some "shadow pixels" to the "invisibility ready ring" above the player
Lightnings have been redrawn to be less obstructive. The impact "spark" is now hidden, except when triggered by the boss or the Discharge upgrade
The reroll icon in the upgrades and artifacts menus is now animated
Muzzle flash sprites are now rendered in front of the weapons
The "Magnetism" upgrade now makes everything move smoothly
Added a "+1" indicator on the bottom-left magazine whenever a shot is restored
Sub-elites are now always rendered on top of common enemies
The "blood splat" effect triggered when damaging the player is now rendered below enemies
Optimizations
Centralized the movement logic for all enemy projectiles
Reworked how eliminations are handled to improve performance
Reworked bullet bounce logic to make it much lighter
If "Numbers Opacity" is set to 0, damage numbers will not be generated
Centralized the logic for damage number movement
The intro section of songs is now disabled once the loop starts
Balancing
"Fortress" upgrade: Damage taken +5% (was +15%)
"Bone Scythes" artifact: Max health -22% (was -33%)
Audio
Boss fight and main menu music are now stereo and better mixed
Reduced the volume of the "Machine Guns" class shots
Fixes
Fixed a bug that caused "frozen" bullets
Fixed a bug that allowed the player to obtain more weapons than the maximum limit
The "Signed Pact" artifact now correctly doubles only the damage enemies receive from the player
Fixed a bug where enemies sometimes didn’t take the second hit from the "Personal Affair" upgrade
Fixed a bug that caused the "Sentient Gun" to fire in incorrect directions
Fixed a bug that made Snakes unhittable by bullets
Fixed a bug where tutorial texts overlapped with previous languages when rapidly changing language
Others
Dashing is now only possible when timescale is equal to 1
Best damage is now saved only if dealt by the player
The game now enters the "Automatic Optimization State" if it drops below 56 FPS (was 60 FPS)
Improved the souls and scraps pooling system
Source
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