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Steam News1 May 20263mo ago

MONTHLY LEADERBOARD - Patch Notes (0105261725)

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In this update4

Full notes

Full Echoes of Red update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions10 changes2 removals
  • Gameplay
  • Balance
  • Security
  • UI and audio
  • Fixes
changedπŸ’ͺ Balancing πŸ’ͺChanged how the "Veteran" Upgrade works:
addedπŸ’ͺ Balancing πŸ’ͺThe active Veteran x2 bonus must now end before a new elimination countdown can start.
changedπŸ’ͺ Balancing πŸ’ͺReduced the Veteran x2 bonus duration to 5s (was 10s).
changedπŸ’ͺ Balancing πŸ’ͺReworked the "Reaper's Touch" Upgrade: "Common enemies that damage you are instantly eliminated. 0.000001% chance to eliminate Superior enemies (including Elite and Boss) with a single bullet."
removedπŸ’ͺ Balancing πŸ’ͺEnemies no longer have a 20% chance to not damage you on contact.
removedπŸ’ͺ Balancing πŸ’ͺEnemies eliminated by the "Obliteration" Equipment no longer spawn vulnerability spirits (due to major performance drops).
the Veteran x2 bonus duration10s5sthe Veteran x2 bonus duration decreased, nerfdamage flash interval on enemies now increases0.3s0.6sdamage flash interval on enemies now increases increased, buff

Echoes of Red changes

changedChanged how the "Veteran" Upgrade works:
addedThe active Veteran x2 bonus must now end before a new elimination countdown can start.
changedReduced the Veteran x2 bonus duration to 5s (was 10s).
changedReworked the "Reaper's Touch" Upgrade: "Common enemies that damage you are instantly eliminated. 0.000001% chance to eliminate Superior enemies (including Elite and Boss) with a single bullet."
removedEnemies no longer have a 20% chance to not damage you on contact.

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✨ Major Additions / Updates ✨

  • The Survival leaderboard has been converted to a monthly one and will reset on the 3rd of each month.

  • Survival now uses the difficulty multipliers from Madness difficulty.

πŸ’ͺ Balancing πŸ’ͺ

  • Changed how the "Veteran" Upgrade works:

  1. The active Veteran x2 bonus must now end before a new elimination countdown can start.

  2. Reduced the Veteran x2 bonus duration to 5s (was 10s).

  3. It now uses the displayed eliminations instead of the internal ones to avoid confusion.

  • Reworked the "Reaper's Touch" Upgrade: "Common enemies that damage you are instantly eliminated. 0.000001% chance to eliminate Superior enemies (including Elite and Boss) with a single bullet."

  • Enemies no longer have a 20% chance to not damage you on contact.

  • Enemies eliminated by the "Obliteration" Equipment no longer spawn vulnerability spirits (due to major performance drops).

  • The Dash Cooldown is now capped at -80%.

πŸ‘€ UI and Visuals πŸ‘€

  • Increased the number of particles emitted from sludge zones to make them stand out more, even when covered by bullets.

  • "Muzzle flash" particles are now rendered below weapons and enemies so they don’t cover them.

  • The damage flash interval on enemies now increases from 0.3s to 0.6s, reducing visual clutter when many enemies are on screen.

  • Updated visuals for the right branch of the Damage Upgrade card:

  • The "Blood Sacrifice" Upgrade no longer turns bullets red, but only enables blood particles (previously, red bullets with yellow trails made the scene harder to read).

  • The "Higher Caliber" Upgrade now changes BOTH the texture and trail of each bullet to their red versions.

  • Added a flashing indicator on the souls bar when the Veteran bonus is active.

πŸ› οΈ Fixes πŸ› οΈ

  • Shortened the "Off" label for the FPS limit in Portuguese and Turkish, as it exceeded UI limits.

  • The "Star Pet" card blocked enemies even when damage came from non-enemy sources (like buried blades).

  • Some elites were not spawning in the editor β€” now fixed (and ensured it works in the final build as well).

  • Fixed a bug where an Artifact could be shown but a different one was granted.

  • Correctly displayed the Dash Cooldown in the statistics menu.

Source

Steam News / 1 May 2026

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