Full notes
Full Echoes of Red update
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What changed
- Maps
- Gameplay
Hi everyone, I'm TERMAX, the solo developer behind Echoes of Red.
I'm currently working on a huge update: a whole new map with new mechanics, enemies, interactables, cards, and an entirely new boss fight.
Since there’s a lot I need to handle in the meantime on top of that (making videos for the game, new music, marketing, etc.), and considering that this update is not only huge but also aims for a much higher quality standard especially in terms of animations (particularly for the new boss) I'm getting buried in work from every direction. Although I’ve already been in a burnout state for the past ~2 months, I’m still pushing forward, trying not to fall into an even deeper burnout.
On top of that, I haven't been going through a great time recently due to some personal issues, which I’m trying to resolve or at least improve.
All of this is to say: don’t worry.
Even if you’re not seeing as many updates as before, I’M STILL HERE,
and so is, and will be, Echoes of Red. I’m sorry if the game won’t receive updates for a while; I hope you understand.
Thank you so much for all the support you’ve given me until now. You can stay up to date with all the behind-the-scenes development updates on the official Echoes of Red Discord.
And prepare yourselves for the arrival of the
ICON OF TYRANNY
Source
Changelog.gg summarizes and formats this update. How we read updates.
