In this update3
Full notes
Full Echoes of Red update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Performance
- Fixes
- Gameplay
Echoes of Red changes
I'm working on a much, much bigger update that will include a new map, new enemies, new interactables, and an entirely new boss fight.
If you’ve been wondering why the update schedule has slowed down, that’s why.
Thank you for your understanding!
👀 UI and Visuals 👀
The cinematic bars are now correctly animated when the game is paused
Added a short explanation of what Artifacts are in the "Proficiency" upgrade
The Archon of Red's lasers are now rendered above everything else (but below the player)
The Chalice of Patience's small icon that follows the player turns red when its buff is negative
🚀 Optimizations 🚀
The cloud of "stupid littles" and the blockers no longer flash when taking damage, reducing resource usage and preventing lag spikes
🛠️ Fixes 🛠️
Fixed missing characters in Simplified Chinese, Traditional Chinese, Japanese, and Korean that previously appeared as empty squares
Raised the "outside screen position" for the weapon title upgrade animation, which was slightly visible in certain languages
Others
Reduced the game file size from 210 MB to 152 MB
Source
Changelog.gg summarizes and formats this update. How we read updates.
