HomeGamesUpdatesPricingMethodology
Steam News21 November 20257mo ago

Echoes of Eclipse 0.5.4 Patch Live

Echoes of Eclipse Update 0.5.4 This update focuses on smoother performance, cleaner visuals and a few gameplay tweaks that make each run feel more consistent and rewarding. Here’s everything that changed.

In this update3

Full notes

Full Echoes of Eclipse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change1 removal
  • Performance
  • Server
  • UI and audio
changedEchoes of Eclipse Update 0.5.4This update focuses on smoother performance, cleaner visuals and a few gameplay tweaks that make each run feel more consistent and rewarding. Here’s everything that changed.
addedOptimizationWe made several performance improvements so the game runs more smoothly on a wider range of systems. • A new effect density slider has been added. If your FPS dips during chaotic moments, you can now lower the amount of visual effects and keep the action running comfortably. If you enjoy the full chaos, you can turn it up too. • Damage text clutter could cause FPS drops in busy scenes, so this has been optimized and now runs much more efficiently.
removedGameplayBosses and mini bosses now stand firm against fear effects. This keeps their fights more predictable and challenging. • Elite enemies can no longer be executed. They are meant to be tough, and now they will stay that way. • Breakables and the chest screen received refreshed visual effects to make looting feel a bit more satisfying. • Enemy stat buffs that escalate during the run are now handled on the server. This ensures consistent behavior and better balancing for everyone. • Gold drops from breakables now scale with your run. The longer you survive, the more valuable those breakables become. • The Echo skill got a nice bump. The clone that appears now hits harder and performs better in crowded fights. • Necromancer’s Skeleton spawn count now increases as the run progresses. • Twin Fang Daggers' damage has been increased. • Burst of Lightning’s skill description has been updated for clarity.
fixedUI ImprovementsA Claim All button has been added for achievements to save time and make collecting rewards easier. • The navigation bug in the logout panel has been fixed so the menu behaves as expected. • The pause screen layout has been updated. A proper scroll view was added to fix elements overlapping or appearing behind buttons.• A few unclear achievement descriptions have been rewritten.

Echoes of Eclipse changes

changedThis update focuses on smoother performance, cleaner visuals and a few gameplay tweaks that make each run feel more consistent and rewarding. Here’s everything that changed.
addedWe made several performance improvements so the game runs more smoothly on a wider range of systems. • A new effect density slider has been added. If your FPS dips during chaotic moments, you can now lower the amount of visual effects and keep the action running comfortably. If you enjoy the full chaos, you can turn it up too. • Damage text clutter could cause FPS drops in busy scenes, so this has been optimized and now runs much more efficiently.
removedBosses and mini bosses now stand firm against fear effects. This keeps their fights more predictable and challenging. • Elite enemies can no longer be executed. They are meant to be tough, and now they will stay that way. • Breakables and the chest screen received refreshed visual effects to make looting feel a bit more satisfying. • Enemy stat buffs that escalate during the run are now handled on the server. This ensures consistent behavior and better balancing for everyone. • Gold drops from breakables now scale with your run. The longer you survive, the more valuable those breakables become. • The Echo skill got a nice bump. The clone that appears now hits harder and performs better in crowded fights. • Necromancer’s Skeleton spawn count now increases as the run progresses. • Twin Fang Daggers' damage has been increased. • Burst of Lightning’s skill description has been updated for clarity.
fixedA Claim All button has been added for achievements to save time and make collecting rewards easier. • The navigation bug in the logout panel has been fixed so the menu behaves as expected. • The pause screen layout has been updated. A proper scroll view was added to fix elements overlapping or appearing behind buttons.• A few unclear achievement descriptions have been rewritten.

Echoes of Eclipse Update 0.5.4

This update focuses on smoother performance, cleaner visuals and a few gameplay tweaks that make each run feel more consistent and rewarding. Here’s everything that changed.

Optimization

• We made several performance improvements so the game runs more smoothly on a wider range of systems. • A new effect density slider has been added. If your FPS dips during chaotic moments, you can now lower the amount of visual effects and keep the action running comfortably. If you enjoy the full chaos, you can turn it up too. • Damage text clutter could cause FPS drops in busy scenes, so this has been optimized and now runs much more efficiently.

Gameplay

• Bosses and mini bosses now stand firm against fear effects. This keeps their fights more predictable and challenging. • Elite enemies can no longer be executed. They are meant to be tough, and now they will stay that way. • Breakables and the chest screen received refreshed visual effects to make looting feel a bit more satisfying. • Enemy stat buffs that escalate during the run are now handled on the server. This ensures consistent behavior and better balancing for everyone. • Gold drops from breakables now scale with your run. The longer you survive, the more valuable those breakables become. • The Echo skill got a nice bump. The clone that appears now hits harder and performs better in crowded fights. • Necromancer’s Skeleton spawn count now increases as the run progresses. • Twin Fang Daggers' damage has been increased. • Burst of Lightning’s skill description has been updated for clarity.

UI Improvements

• A Claim All button has been added for achievements to save time and make collecting rewards easier. • The navigation bug in the logout panel has been fixed so the menu behaves as expected. • The pause screen layout has been updated. A proper scroll view was added to fix elements overlapping or appearing behind buttons.• A few unclear achievement descriptions have been rewritten.

Source

Steam News / 21 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.