Full notes
Full Echoes of Eclipse update
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What changed
- Balance
Echoes of Eclipse New Patch A new patch is live with important fixes and improvements for a smoother and more balanced experience. Here’s what’s new. Gameplay Fixes • Certain enemies now properly drop loot • The Necromancer’s Wings weapon no longer summons unlimited skeletons • Fixed an issue that allowed weapons to level up before being unlocked • Poison-throwing enemies now attack at intended speeds and can be dodged again • The Fear skill now scales correctly when equipped twice • Enemy HP potion drops have been slightly reduced for better balance • Elite enemies now have a unique outline for easier recognition • Enemies that leap onto the player now include a short reaction delay to give players more response time • Global movement speed multiplier has been rebalanced • Chaos Lord spawn bug caused by map expansion has been fixed World and Interactables • New interactable structures have been added to the map (4 new types) • Existing interactables have been reworked for smoother interaction flow • Interactables now respond to press and hold input instead of instant press (Mobile & PC) • Map objects now spawn randomly but with controlled distribution to maintain balance • Expanded maps have been filled with new obstacles and environmental details to enhance exploration • Interactable parameters such as buff duration and percentage values can now be adjusted directly via PlayFab or the editor UI and Controls • Fixed an issue preventing button size adjustment in the pause menu slider • Custom key bindings now save correctly • Improved readability of skill descriptions for active and passive skills in the skill selection screen • Joystick navigation in the mail screen now works properly • Joystick can now switch to sliders in the pause menu • Guest players can no longer register with an empty nickname • End-game Overall stats are now displayed in a clear and formatted way Visual and Feedback Improvements • Screenshake intensity now scales with the amount of damage dealt • Enemies that leap onto the player now have thicker indicators for better visibility Other Adjustments • All updates have been tested for stability • Additional small fixes and backend improvements applied
Source
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