Easy Red 2
Steam News 9 May 20251y ago

From AI Upgrades to Campaign Remakes, Here’s What’s Coming Soon!

Hello again everyone, Summertime is here, and we have quite the big summer planned for Easy Red 2! We’ll touch briefly on our most immediate plans, starting with last week’s changelog from April 30th. Added Features: Ea…

Update log

Full Easy Red 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes19 additions12 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Workshop
  • Balance
  • Fixes
addedAdded Features:Added a new early model FG-42 – the “FG-42/I” for early war scenarios.
addedAdded Features:Reworked US helmets and added new variants.
addedAdded Features:Added new US vest types.
addedAdded Features:Added new US winter uniforms and reworked old coats.
addedAdded Features:Added many new Fallschirmjäger uniforms with various variants based on location (Mediterranean, Africa, Europe).
addedAdded Features:Reworked many Pacific palm trees and added destroyed variants.

Hello again everyone,

Summertime is here, and we have quite the big summer planned for Easy Red 2! We’ll touch briefly on our most immediate plans, starting with last week’s changelog from April 30th.

Added Features:

  • Early War Fallschirmjäger squad for Kos.

  • Added a new early model FG-42 – the “FG-42/I” for early war scenarios.

  • Reworked US helmets and added new variants.

  • Added new US vest types.

  • Added new US winter uniforms and reworked old coats.

  • Added many new Fallschirmjäger uniforms with various variants based on location (Mediterranean, Africa, Europe).

  • Reworked many Pacific palm trees and added destroyed variants.

  • Added a few new vehicle variants.

  • Added many new map editor props, including multiple new Japanese bunkers, cattle wire fences, and wooden cattle fences.

  • Added new grass and terrain textures.

  • Added new Japanese voice lines.

  • Added a new ground tessellation setting for more detailed terrain.

  • Reworked Thompson animations.

  • Various UI element reworks.

  • Added a new map editor tool to change North direction and solar elevation angle.

  • Reworked German optics and added the iconic Zf. 39 scope.

Fixes/Improvements:

  • Fixes to the ticket system in multiplayer.

  • Improved existing grass and terrain textures.

  • Balance changes to the Sihang Warehouse Defense mission for attackers.

  • Improved mission editor UI.

  • Improved various existing maps, particularly Kos, France 1940, and Tunisia – with new props, better terrain, and enhanced visual detail.

  • Rebalanced many missions in Kos, France 1940, and Tunisia, including new vehicles such as the P-40 Warhawk in Tunisia and the Panzer I in France. Objectives were expanded, and unit spawns made more dynamic and balanced.

  • Fixed Lanchester animations.

  • Fixed rigging issues.

  • Fixed various squad configurations.

  • Improved rain visuals.

  • Minor performance optimizations.

So What’s Next?

The A.I.

If there’s one thing the community has been vocal about, it’s improving infantry A.I. intelligence. That’s now a major focus. Plans include making A.I. move more tactically, spread out to avoid “conga-lines,” perform better in close quarters, and react faster overall.

Small improvements are already being tested in the public beta, with more on the way!

Map + Mission News

Pacific Overhaul: Kwajalein and Roi-Namur Remakes

We’ve been calling Kwajalein and Roi-Namur “reworks,” but honestly, they’re complete remakes. That means new maps, new missions, new vehicles, new squads, new uniforms and vests, new buildings—you name it. These maps will be scaled more accurately and resemble historical imagery far more closely.

Map teaser images will be shared soon—catch them first in our official community Discord!

Expect a release in early to mid-summer this year.

Here are some screenshots of the LVT vehicles being made for the update—find even more in our Discord!

Makin Rework

Makin was voted the least favorite map in our 2025 Future Campaign poll—and it’s not hard to see why. It’s one of the weaker maps in the base game. That’s why it’s also being reworked alongside Kwajalein and Roi-Namur.

While it won’t be a totally new map like the others, it’s undergoing significant changes to make it more faithful to the real-world location. Teasers coming soon—again, first in our Discord.

All three maps will likely release together as a full Pacific overhaul.

Anzio Remake

Anzio—ER2’s first campaign—is also getting a full remake. It’s being split into two new maps: Anzio and Cassino.

Don’t worry—there will be more missions overall than in the current version. The new Anzio map will take players from the shores of Nettuno to the inland towns of Cisterna and Aprilia, covering Mediterranean winter farmlands

Source

Steam News / 9 May 2025

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