Update log
Full Easy Red 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Compatibility
- Balance
- Maps
Hello again!
This update has tons of important fixes, as well as many important improvements to the game on all fronts!
Brace yourselves for these changelogs — a lot has been accomplished over the past two months.
New update development took slightly longer than usual, mainly due to ongoing work on the upcoming Hungary DLC, but the result is a very substantial update!
New Features:
Vehicles:
Reworked M3 Half-Track and added multiple new M3 Half-Tracks variants (including existing ones):
M3 Half-Track
M3 Half-Track (Cover)
M3 7.5cm GMC
M15 Half-Track CGMC AA Gun
M35 Quad-mount AA Gun
M3A1 Half-Track
M3A1 Half-Track (Cover)
3xM2 Browning
Reworked Bf-109 and added many time period-appropriate variants (E1, E3, E4, F4, G2, G2/R2, G6, G6/R6, G14, G14/R6)
Added Renault R-35 and various variants:
R-35
R-35 (SA38 Gun)
Panzer 35R 731(f) (German Version)
Panzerjäger35R(f) Tank Destroyer
Reworked SU-76: Now SU-76M (Stalingrad)
New system to make disconnected mechanical parts of some vehicles to move with vehicle main gun/turret, such as AA sights of M3 Half Tracks and StuG III periscope
New vehicle engine shake effect when driving vehicles in FPS
Converted FT-17 and Char B1 Bis to new camo system
Added OT-34-76 (Flamethrower T-34)
Weapons & Attachments:
Reworked SVT-40 (Stalingrad DLC)
New SVT-38 (Stalingrad DLC)
Reworked PU scope mount, added PE scope compatibility with Mosin Nagant
Reworked Thompson firing sounds & fire rates
New system to differentiate similar weapon sounds based on variant
Added M43 Stielhandgranate
Animations:
New StG-44 animations
New MP-28 animations
New MP-41 animations
New AT emplacement gunner animations
New SVT reload animations & sounds
New DP-27 animations
New reload sounds on Bren and DP-27
Uniforms:
Reworked Soviet tanker and pilot headgear (Stalingrad)
Reworked parachutes + added faction variants
General Gameplay, Graphics & Main Menu:
Damage system reworked, overall resulting in making many bullets more lethal
Increased falloff of damage and penetration over distance
Added new feature to display Kinetic Energy in shooting range
Shooting range now displays penetration based on target distance rather than at muzzle velocity.
New system to have star icons on campaign list. 1 star = campaign completed, 2 stars = campaign completed as both factions, gold star(s) = completed with 1 life.
Reworked DogTags statistics menu
Improved skybox, fog, and lighting effects
Reworked stochastic texturing effect
Improved water bodies sound system so the water sound changes depending on the distance from the water and the size of the water body. The system also now doesn't play water sound anymore when there is not an exposed water body nearby even when the terrain level is very low.
Improved parallax effect, which might now start getting used on props too now and not just terrain. The first kind of props that will start having this feature for testing are rubble props
AI Additions:
AI now reacts to fog, which now limits their visibility proportionally to the fog amount, and in case of extreme fog makes them shoot less often, similarly to night with dark settings.
When a single AI soldier is left alive on a vehicle, he can now swap between driver and main gun in order to keep fighting without the need of a dedicated gunner
Mission & Map Editor Additions:
- Water reworkedthe new water configuration is not compatible with the previous one, so all map water data on custom maps must be adjusted to accommodate the new system
Added a new toggle setting on Mission Editor spawns to set a spawn as "persistent", allowing it it be present in every mission phase (except phases previous
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