Update log
Full Easy Red 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Fixes
Hi everyone!
This is a small but important patch to fix some issues raised with 2.0.1 update.
New Features:
Now custom squads uses the first magazine in the inventory as loaded magazine on spawn.
Reworked Universal Carrier + added multiple new variants.
New Variants:
- CosmeticBren Carrier (100rnd)Equipped with 100 round drum magazine.
- CosmeticUniversal Carrier (Vickers)Equipped with Vickers MG.
- CosmeticUniversal Carrier 'Wasp' FlamethrowerEquipped with flamethrower.
Added Crusader III AA Mk. II [PC only for the moment]
Added new "doubled" sandbag models. [PC only for the moment]
Uniforms and Gear Added:
German Afrika Korps uniform w/Zeltbahn (2 variants: one with gaiters and one without).
Radio variants of various brodies:
Mk.2 Brodie (Net, Radio) Helmet
Mk. 2 Brodies (Radio) Helmet
Mk.3 Brodie (Radio) Helmet)
English Tanker Gear (2 variants)
Fixes and Improvements:
Squad Improvements
Various squads using English/Commonwealth gear reworked for more accurate composition.
English Normandy squads now using P44 webbing with more appropriate headgear such as scrimmed and netted helmets as well as their radioman wearing headphones.
Canadian Normandy squads now have a more unique distribution of P44 webbing variants, as well as having scrim in their helmets and radiomen wearing headphones.
British Paratrooper squads now use P44 (Landing) Webbing, have increased use of HSAT helmets with scrim
British Paratroopers (Africa) squad seen on Medjez-el-Bab now has totally unique cosmetic appearance, utilizing new British KD Wool (Trousers) uniform.
Many uniform and vest name changes for accuracy.
MP44 now renamed StG44, as any official appearances of it currently are after the new name designation ordered in mid-late 1944.
Improved Tunisia building models (With more improvements to come).
Fixed issue where it was not possible to spawn with custom dog tags under specific conditions.
Improved netcode for more stable multiplayer.
Fixed LODs of various uniforms.
Fixed issue where it was not possible to add scripting to custom squad spawns on Mac OSX.
Fixed issues with weapons flying around on some animations.
Fixes on P40, Panzer IV (Snow) and Panzer V Panther vehicle models.
Improved collisions with sandbags. Now destroyed variants will not impede movement.
Improved animation system.
Fixes with scripting APIs.
Check out the Shanghai-Nanking DLC if you haven’t yet!
Our most recent DLC was released earlier this year! In Easy Red 2: Shanghai-Nanking, you fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.
[dynamiclink href="https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/"]
We also have many new features and content planned to come in next many months!
South Tunisia campaign, dynamically deployable MGs and mortars, the ability to reconstruct destroyed defenses and sandbag walls, and much more.
You can read about all of our plans our new Roadmap here:
[dynamiclink href="https://store.steampowered.com/news/app/1324780/view/753916171125786050"]This was just a quick patch, but we'll see you next time for Southern Tunisia's release!
Marco and the Easy Red 2 Development Team
Source
