Update log
Full Easy Red 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Maps
- Performance
- Fixes
- UI and audio
Hello again everyone!
This is a very important patch introducing a whole new full-length campaign, adding new content, and fixing various issues of previous patches.
New Features:
New campaign - Tunisia: Southern Operations.
Expanded on in its own section below.
Vehicle Additions
Added Anti Air Crusader Tanks:
Crusader III AA Mk. I
Crusader III AA Mk. II
Added SPA-Viberti AS-42 and Variants (each comes with an armed variant):
AS42 Metropolitana
AS42 Sahariana
Weapon Additions:
Added Browning M1919A4 with iprovized carrying handle for early-to-late war US campaigns.
Added yellow American Mk. II grenade for early war US campaigns.
Added many new bayonets, as well as reworking old ones.
Bayonets Added:
SVT Bayonet (M1940 Bayonet)
M1905 Bayonet
American early-war bayonet (M1917)
American late-war bayonet (M1 Bakelite)
English spike bayonet (No.4 Mk II)
German late-war bayonet (S84/98 III Bakelite))
German mid-war bayonet (S84/98 III)
Carcano bayonet (M1891)
Carcano folding bayonet (M1938)
Carcano bayonet (M1938)
Late-war Type 30 Japanese Bayonet
Bayonets Reworked:
Hanyang Bayonet (S71/84)
Mosin Bayonet (M91/30)
MAS 36 Bayonet (Mle. 1936)
Lebel Bayonet (Mle. 1886)
M1 Bayonet
K98 Bayonet (S84/98)
FG-42 Spike Bayonet
Type 30 Bayonet
Added a system to both refill Gewehr 43 with magazines and stripper clips. Now Gewehr 43 wielding riflemen will carry 2 spare magazines and the rest as individual rounds.
Added a new system to make open top vehicle crew animations more organic, making units react to acceleration, deceleration and obstacle collision.
Added new Tunisia Mosque building.
Added UK grenade refill box.
Added Japanese rifle attachment flag.
Added a certain new squad type to specific Bastogne missions.
New car enter / idle / exit animations, now available for modders as well.
New modding UI tools to preview animation placement on open top vehicles.
Fixes and Improvements:
Various map and mission improvements in North Tunisia map with the goal of bringing it closer to the new North African standard set by South Tunisia.
Greatly improved game performance on low end devices and consoles: Loading screen times might become a bit longer in order to achieve a much more stable framerate during gameplay.
Reworked Willys Jeep.
Added dynamic camo system to various vehicles:
Supermarine Spitfire
Bristol Beaufighter
C-47 Skytrain
DFS 230 Glider
Bf-109
Bf-110
Ju-87 Stuka
Vickers E Type B 6-Ton
Vickers Carden Lloyd
Panzer I Ausf. A
Reworks to the German Afrika Korps helmets, including now separate M35 and M42 variants.
Reworked animations of several weapons.
Fixed rifles bolt placement in Carcano rifles.
Various Audio Reworks:
Reworked reload sounds for Gewehr 43, C96, PPSh 41, MAB 38, TT-33, Mas 36 and Wz-35.
Reworked low caliber bullet whizzing sounds to be shorter and more "direct".
Shortened shell whizzing sounds to sync better with shell flying by the player.
New Tree falling/breaking sound for better audio clarity and to give importance for other sounds.
Updated smoke artillery explosion sounds.
Reworked Rubble footstep sounds.
Various changes and additions in map props.
Finalized rework of Tunisian buildings for better visual/aesthetic fidelity.
Improved stability of Map Editor when using Vulkan API.
Improved stability of the automatic camo system.
Fixed some bugs with animations while leaving specific vehicles.
Fixed a bug causing maps not to load all grass types.
Fixed a bug causing AI having difficulties on getting inside vehicles.
Changes in Panzer III armor plates.
Changes in Panzer III decals (all variants).
Improved camera lock on melee target (no longer flings camera upward, just towards center mass).
Fixed an issue preventing Nintendo switch from creating cross-play matches.
Finalized main British uniform rework.
Fixed issue causing map props collision not
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