Update log
Full Easy Red 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- UI and audio
- Fixes
Hello again everyone,
First off, as usual here's all the changes we performed in the most recent update. This time it took longer than usual, but the increase in the amount of features included in this update are to be seen for yourself!
Added Features:
Heavy changes in AI in order to make them spread out more, advance more tactically, spend more time prone when under suppression, react more intelligently to nearby enemies, better choose their target, and better handle close quarter combat situations. While most of those changes apply to infantry units, some also applies to vehicle AI.
Added new Amphibious system to multiple vehicles in game.
Added LVT2, LVT4, LVTa1 and LVTa4.
Added new Strategic Bomber system, with dedicated AI, bomb sight and gameplay.
Added Japanese G3M bomber (but we will also include more bombers later on).
Added long range time-fuse AA Flak shells to target high altitude bombers.
Added a new Easy Red 2 custom Anti Cheat system.
Added scripting API to sync weather in custom online missions.
Reworked death screen.
Reworked vehicles gun sights completely.
Added option to disable team-kill in MP.
Added 4 new music tracks.
Reworked Italian uniforms with many additions. Still to be correctly distributed in missions.
Reworked many US uniforms with many additions. Still to be correctly distributed in missions.
Added many new Japanese huts, bunkers and props. Will be used in upcoming Pacific reworks.
Added a new system to manually roll sleeves in uniforms that supports it.
Updated Tunisia map and Missions.
Added Dog Tags to Tunisia campaign.
Added mission intro text to many missions.
Added new adjustable sharpness setting.
Reworked many road decals.
Reworked many grass types.
Many new TPS animations, in particular for landing craft.
Added ability to crouch in landing craft.
Fixes/Improvements:
Reworked LST.
New PPsH-41 and C96 firing sound.
Reworked many other gun sounds.
Reworked mini-map shaders.
Fixed missing fire sound on German 150mm coastal gun.
Fixed physics bug when pausing the game for long time.
Player now doesn't surrender automatically anymore when heavily suppressed and losing defended capture point at Easy and Normal difficulty.
Fixed a bug causing multiple destruction vehicle parts sound being played together.
Improved vision-blocking system of many vegetation assets.
Updated SDK to support Bombers, amphibious vehicles and flak rounds.
Fixed Broken Hull indicator in Kos.
Fixes in various uniforms.
Improvements with gamepad navigation.
Small fixes in UI.
Changes and adjustments in various squads.
Fixed issues with Dog Tags.
Fix with bug in achievements.
Fixed shadow with some cliffs.
Upgraded game engine and all SDKs to latest version.
Now let's spend few works into the biggest changes and additions of the update!
The A.I.
This latest update brings a massive overhaul to the way AI infantry behaves on the battlefield, and it’s one of the most exciting changes for players craving a more dynamic and challenging experience.
AI units now spread out more naturally, avoiding the often reported "Conga Lines" issue, advance with greater tactical thought, and duck prone under suppression more often.
They’ll react more intelligently to nearby threats, make smarter targeting decisions, and handle close-quarters combat with noticeably improved finesse.
Even vehicle AI has inherited parts of these improvements, especially when it comes to acquiring targets. All of this means that each firefight will feel fresher and more unpredictable—perfect for veterans who have seen it all and newcomers who want to feel truly tested.
Bombers system An entirely new gameplay system has been added with the introduction of bomber planes and AI. Both vanilla and modded bombers now have
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