Update log
Full Easy Red 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- UI and audio
- Performance
- Compatibility
Hi everyone!
One of the biggest updates of the year is finally here! This update—and the next—will mark the start of a new level of quality for Easy Red 2.
New Features:
Added new overhauled Anzio campaign along with 15 missions (Cassino map will come in next update)
Added new Polish & British Voice Actors/voicelines
Added new Uniforms for the British forces (Pattern 1937 Greatcoat and Leather Jerkin for cold weather environments.)
Added new grenades for UK and USSR (RPG 40, Gammon No.82, No.74 Sticky Bomb, Eihandgranate Mod.39, etc. )
Added new map and vegetation assets (tree stump variants, more electrical poles, Italian wall variants and all the new props used in Anzio campaign.)
Reworked Panzerfaust variants, reworked panzerfaust equip & added new throw away animations
Added MAB 38-42
Added new complex camouflage system with automatic environment adaptation system
Fully reworked German helmets along with adding the M42 version of Luftwaffe helmet (single decal, just the eagle) with breadbag, wires, net, winter cover and many other variants for M35 and M42
Added many new German SPG, Panzer crew and Luftwaffe uniforms
New US wool, paratrooper, and tank crew uniforms & more with various combinations
New Fiat 626 civilian textures
Added DUKW amphibious vehicle
Reworked Panzer III models & new variants added
Fixes and Improvements:
Various fixes in many uniforms.
Reworked MAB 38A
New Winchester & Gewehr 43 animations
Various TPS & FPS animation reworks.
Reworked textures on every German vehicles
Improved Panzerfaust textures
Reworked various buildings and props
Added an "Ultra" animation quality settings for even smoother animations at distance on high end hardware.
Improved LUT, colors, shadows, sky, reflections, lighting and overall graphics
New Anzio campaign is out!
Anzio is now live with 15 missions, and the Cassino campaign will arrive in the very next update.
In our previous post we mentioned our full focus on reworking the Anzio campaign. The original map has been split into two distinct campaigns and maps: Anzio and Cassino, including the surrounding Gustav Line area. Anzio launches today with 15 missions, while Cassino is planned to include around 14 missions—though that number may change as development continues.
The new Anzio campaign covers three key operations:
Operation Shingle – The Allied landings at Anzio and the establishment of the beachhead in January.
Operation Fischfang – Multiple missions highlighting the German counteroffensive launched in February and the intense clashes that followed.
Operation Diadem – The Allied breakout of the stalemate at Anzio, culminating in the capture of Cisterna and Campoleone.
This remake delivers a stronger narrative connection, a more accurate recreation of the region, and a major visual upgrade.
Cassino will be released in early November, but it’s likely to appear in beta branches during mid-October. We’ll keep sharing progress updates and work-in-progress screenshots on our Discord, so stay tuned!
Reworks in vehicles & new camouflage system
Our armored forces just received a major upgrade. The Panzer III has been fully reworked, and every historically significant variant is now available: E, F, G, H, J, J1, M, N, L and the fearsome Flammpanzer. Each model comes with refined visuals and performance tweaks to better reflect their real-world counterparts.
But the tanks themselves are only part of the story. All German vehicles now feature a brand-new dynamic camouflage system that supports a wide range of historically accurate patterns. For mission creators, this system is a game-changer: camouflage can auto-adapt to the environment based on region (latitude/longitude), time period (month and year), and seasonal weather such as
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