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Steam News13 April 20262mo ago

April 13th V1.0.22 Patch Notes (22nd Update)

Dear Sect Master, We would like to sincerely apologize for the issue where some players encountered a freeze when loading saves during the Beta test over the weekend.

In this update5

Full notes

Full 宗门起源(Eastern Era) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes3 additions15 changes0 removals
  • Compatibility
  • Gameplay
  • Balance
  • Fixes
  • Performance
fixedDear Sect Master,We would like to sincerely apologize for the issue where some players encountered a freeze when loading saves during the Beta test over the weekend. This problem has been fixed today, along with a number of other optimizations. For instance, we have significantly improved the frame rate at night and optimized lighting effects. Currently, lights still emit glow during the day, and this will be optimized tomorrow. Additionally, the mine has been completed, and we will push an update in a few days once it is stabilized. There are still some known bugs at present, such as the issue where characters do not sleep in beds, which will be fixed and updated tomorrow.
fixedBug FixesFix the issue of freezing when loading a save
fixedBug FixesFix the problem where attacking bandit camps deals no damage
fixedBug FixesFix the issue where Puppet Zhenyue does not attack in combat
fixedBug FixesFix the problem where changing the auto-save time does not take effect immediately
fixedBug FixesFix the issue where Nayun's zoom-in function only works for one unit

宗门起源(Eastern Era) changes

fixedWe would like to sincerely apologize for the issue where some players encountered a freeze when loading saves during the Beta test over the weekend. This problem has been fixed today, along with a number of other optimizations. For instance, we have significantly improved the frame rate at night and optimized lighting effects. Currently, lights still emit glow during the day, and this will be optimized tomorrow. Additionally, the mine has been completed, and we will push an update in a few days once it is stabilized. There are still some known bugs at present, such as the issue where characters do not sleep in beds, which will be fixed and updated tomorrow.
fixedFix the issue of freezing when loading a save
fixedFix the problem where attacking bandit camps deals no damage
fixedFix the issue where Puppet Zhenyue does not attack in combat
fixedFix the problem where changing the auto-save time does not take effect immediately

Dear Sect Master,

We would like to sincerely apologize for the issue where some players encountered a freeze when loading saves during the Beta test over the weekend. This problem has been fixed today, along with a number of other optimizations. For instance, we have significantly improved the frame rate at night and optimized lighting effects. Currently, lights still emit glow during the day, and this will be optimized tomorrow. Additionally, the mine has been completed, and we will push an update in a few days once it is stabilized. There are still some known bugs at present, such as the issue where characters do not sleep in beds, which will be fixed and updated tomorrow.

Below is the Patch Notes (including 21 Beta updates)

[Bug Fixes]

  • Fix the issue of freezing when loading a save

  • Fix the problem where attacking bandit camps deals no damage

  • Fix the issue where Puppet Zhenyue does not attack in combat

  • Fix the problem where changing the auto-save time does not take effect immediately

  • Fix the issue where Nayun's zoom-in function only works for one unit

  • Fixed the issue that [Force Grapple] pull in enemies only takes effect on one unit

  • Fixed the issue that Invigorate Qi Buff in the ward doesn't work

  • Fixed incorrect death animations for some animals on the island

  • Fixed Gear Dog dealing no damage to buildings(Untranslated, update next version)

  • Fixed Mini Trough accepting irrelevant items

  • Fixed captives remaining in attack behavior after waking up

  • Fixed potential crash when ending sparring

  • Fixed prison beds unable to hold captives after being used

  • Fixed several potential crashes

[Experience Optimization]

  • Greatly improves save loading speed and optimizes some late-game lag.

  • Adds vision display; now players can see disciples' field of vision on drafted. Enemies outside the vision range may not attack, assisting players in making draft judgments.

  • Changes the timing of auto-saves and optimizes lag caused by auto-saving.

  • Updates the quality display of equipment affixes; all newly crafted equipment/weapons/accessories will have randomly generated affix qualities for new affixes.

  • Insight Tips will automatically disappear after 30 seconds and can also be closed by right-clicking.

  • Adjusts the impact of four seasons and different weather conditions on temperature.

  • Adjusts the growth efficiency of tea bush.

  • Automaton Stage can hold multiple puppets

  • Fire Qilin and Gear Dragon gain Super Armor and cannot be knocked back

  • Increased Qi Shield cost for Breakthrough

  • Increased automatic Qi Shield recovery amount

  • [Mist Body] Pierce Bonus changed to Slash Bonus

  • Added [Meteor Arrow] and [Lance Assault] to selectable martial arts in new game

  • Optimized plant growth temperature; different maps now suit different plants

  • Expanded growth temperature range for Mushroom

  • Single Bed tech separated into individual tech icon

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Source

Steam News / 13 April 2026

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