Full notes
Full 宗门起源(Eastern Era) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
Dear Masters, Thank You for Your Patience!
We haven't updated the game for a while, and we apologize for this. We are aware that the current version still has issues and bugs affecting gameplay experience. However, we have to push forward the development of Version 1.1 promptly. Due to version management limitations, we cannot fix existing bugs while developing new content simultaneously, nor can we maintain two versions at once. Hence there will be a temporary halt to updates.
Some reported problems like unrecognized rooms and stuttering have already been fixed. Yet these fixes are integrated with new content in the upcoming version. To prevent unexpected errors, we haven't released them for now. We appreciate your understanding.
We are currently in full sprint developing Version 1.1, and this update brings a wealth of brand-new content — including the World Map, Sect Wars, and Base-Building Optimizations, among other major systems. It's packed with substance and well worth the wait!
📢 Starting this week, we will be sharing weekly development progress reports — transparent and timely. 📅 The update is expected to go live by the end of next month!
🗺️ I. The Real Outer World — The Realm Awaits
All ten sects from Version 1.0 will gradually receive their own strongholds. Once the world map opens, you will be able to:
🥋 Dispatch disciples to train and adventure across the land
⚔️ Assault rival sects and vie for supremacy over the martial world
🤝 Foster diplomacy and trade, exchanging resources for mutual prosperity
(World map preview image below 👇 Sorry for untranslated)
🏯 II. Sect Strongholds — Distinctive & Refined
In this first wave, we have completed stronghold modeling for the first six sects, accompanied by a suite of carefully crafted content:
👘 Sect disciples will don exclusive faction attire, each radiating its own unique style
📜 Each sect receives an independently designed signature martial art, with a more structured and polished system overall
🎨 Stronghold aesthetics tailored to each sect's character, greatly enhancing immersion
🔧 III. Base-Building Overhaul — Shaped by Your Voice
Thanks to your enthusiastic feedback, we've implemented substantial optimizations to the construction system:
🏗️ Freely adjustable foundation height — raise or lower terrain exactly as you envision
🎨 Batch material replacement — select an area and swap foundation, wall, and roof materials in a single click
⬆️⬇️ Seamless upgrade / downgrade switching — reconfigure with flexibility, no more constraints
📬 Final Words
Version 1.1 is our concentrated response to player feedback, and a major step toward a more complete world for Sect Origin. We are deeply grateful for every Sect Leader's patience and support. Weekly progress updates are on the way — stay tuned!
With you at our side, the martial world is never far. See you at the end of next month! 🏮
Source
Changelog.gg summarizes and formats this update. How we read updates.
