Full notes
Full 宗门起源(Eastern Era) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- UI and audio
- Performance
- Compatibility
Greetings, Sect Masters!
It's that time again—our biweekly development progress report. Our dev team has been working around the clock to bring you more substantial new content as quickly as possible. Thanks to your continued support and feedback, the various new systems for version 1.1 are steadily taking shape, and the framework of the martial arts world is becoming more complete by the day.
This week, we not only tackled the most highly requested difficulty system but also introduced a new training system, and made breakthrough progress in both world map construction and the martial arts ecosystem. Here's a detailed breakdown of our latest developments!
(Lots of GIFs and images—may take a moment to load)
📅 I. Difficulty System Officially Implemented
The path of the martial arts world is long—some seek a life of peace, others thrive on the brink of death. This week, we officially integrated the Difficulty Selection System into the game!
- Customize Your JianghuWhen starting a new game, you can now choose a difficulty that suits your playstyle and tolerance for challenge. Whether you prefer the relaxed farming and casual cultivation of "Utopia Mode," or the high-pressure survival and relentless enemies of "Hardcore Sect Mode," the choice is yours.
👥 II. Disciple Training System Unveiled
Disciples idling around the sect all day get stale—true mastery and fame are forged through trials by fire.
Jianghu Training: Sect disciples can now be dispatched to various locations for "training." During these expeditions, they may encounter eccentric hermits, discover hidden grottoes, or even break through their limits in life-or-death moments. Of course, training comes with risks—disciples might get injured or make enemies. It's up to you to weigh the rewards against the dangers.
🗺️ III. Major Sect Compounds & Town Maps Fully Implemented
An empty map does not make a real world. This week, we completed the following in art and map design:
Sect Prestige: The exclusive compounds of all major sects in the jianghu are now fully implemented! Each major sect now has unique architecture and terrain that reflect its historical legacy and martial arts style.
Hustle and Bustle: At the same time, the internal maps of all major towns have also been fully implemented.
📜 IV. Event System & Sect War Expansion
To make this world truly "alive," we've made groundbreaking upgrades to the underlying ecosystem:
Brand-New Jianghu Event System: The world no longer revolves solely around the player—even if you stay secluded in your sect, the martial arts world will automatically generate various emergent events based on the changing situation.
For example, "Several evil sects besiege a righteous sect"—you can lead your forces to the battlefield and freely choose to join either side, influencing the outcome of the conflict;
Or if "A sect leader is mysteriously assassinated" or "Two major factions clash," you can hold your ground, observe quietly from the sidelines, and strike at the critical moment to claim the spoils.
- Expanded Sect War Event PoolBuilding on the new jianghu events, we've further enriched the random event pool for sect wars, introducing more variables and unpredictability to siege warfare.
📖 V. New Martial Arts Compendium Feature
With more and more martial arts manuals appearing in the jianghu, we've added 180 new techniques and 60 secret manuals. Since many players may not yet know the origins and acquisition methods of these skills, we've created the Martial Arts Compendium this week.
All Martial Arts at a Glance: You can now browse all in-game martial arts techniques from the compendium at any time. Whether it's move power, skill effects, cultivation requirements, or style synergies, everything is clearly laid out—making it easy to identify gaps and better plan your disciples' skill loadouts.
📅 VI. Next Development Plan
While the skeleton is now in place, there's still plenty of flesh to add. Next week, we'll focus on refining the following:
Training Event Expansion: We'll be adding even more random encounters, story events, and surprise battles during disciple training to make every expedition feel full of unknowns.
UI & Interaction Polish: Fine-tuning the visuals and controls for the newly implemented difficulty, training, and compendium interfaces to enhance your gameplay experience.
Performance & Stability Testing: With the world map and town maps now fully implemented, we'll begin a dedicated performance optimization sprint next week to ensure smooth sailing in the jianghu.
📬 Final Words
Watching the major sect compounds rise one by one, and seeing jianghu events begin to unfold naturally on the map—we're one step closer to that "living, breathing martial arts world." The richness of version 1.1 has already exceeded our expectations, and it's all thanks to your invaluable feedback over the long haul.
We currently plan to open internal player testing in early July, followed by beta testing in mid-July, with the full branch update going live at the end of July. Stay tuned!
Source
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