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Steam News19 May 20261mo ago

May 19th V1.0.45 Patch Notes (41st Update - Self-built Trading Zone)

Dear Sect Masters, Some players have asked why there haven't been recent updates and if we've slacked off. That's not the case at all.

In this update3

Full notes

Full 宗门起源(Eastern Era) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes6 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Performance
changedDear Sect Masters,Some players have asked why there haven't been recent updates and if we've slacked off. That's not the case at all. These days, we've been going through your feedback, fixing bugs, tweaking details and balancing gameplay.
addedDear Sect Masters,The core highlight of this update is that players can now build their own trading zones instead of traveling far to trade. Early in the game before unlocking trading technology, you still need to use the original trading spot. Once the tech is unlocked, you can construct personal trading zones, and goods will be prioritized stored there.
addedDear Sect Masters,We're truly grateful to numerous players joining MOD creation. Your participation makes this game fantastic. More creative creators are warmly welcomed. No prior experience is needed, we offer full guidance.
fixedBug FixesFixed the issue where disciples sometimes fail to join spar battles
fixedBug FixesFixed excessive foundation collision in 3v3 mode disrupting stair pathfinding
fixedBug FixesFixed stuck issue when moving equipment and goods after loading saves

宗门起源(Eastern Era) changes

changedSome players have asked why there haven't been recent updates and if we've slacked off. That's not the case at all. These days, we've been going through your feedback, fixing bugs, tweaking details and balancing gameplay.
addedThe core highlight of this update is that players can now build their own trading zones instead of traveling far to trade. Early in the game before unlocking trading technology, you still need to use the original trading spot. Once the tech is unlocked, you can construct personal trading zones, and goods will be prioritized stored there.
addedWe're truly grateful to numerous players joining MOD creation. Your participation makes this game fantastic. More creative creators are warmly welcomed. No prior experience is needed, we offer full guidance.
fixedFixed the issue where disciples sometimes fail to join spar battles
fixedFixed excessive foundation collision in 3v3 mode disrupting stair pathfinding

Dear Sect Masters,

Some players have asked why there haven't been recent updates and if we've slacked off. That's not the case at all. These days, we've been going through your feedback, fixing bugs, tweaking details and balancing gameplay.

The core highlight of this update is that players can now build their own trading zones instead of traveling far to trade. Early in the game before unlocking trading technology, you still need to use the original trading spot. Once the tech is unlocked, you can construct personal trading zones, and goods will be prioritized stored there.

Besides, we're fully focused on developing Version 1.1. Many sincere suggestions from you have helped us spot plenty of overlooked issues. Thanks for playing earnestly and speaking your mind frankly.

We're truly grateful to numerous players joining MOD creation. Your participation makes this game fantastic. More creative creators are warmly welcomed. No prior experience is needed, we offer full guidance.

Just bring your ideas, and let's build this martial arts world together!

Today's Update Log

[Bug Fixes]

  1. Fixed the issue where disciples sometimes fail to join spar battles

  2. Fixed excessive foundation collision in 3v3 mode disrupting stair pathfinding

  3. Fixed stuck issue when moving equipment and goods after loading saves

  4. Fixed the bug of gaining continuous gold when trading with penniless merchants

  5. Fixed total item deduction error during transactions

  6. Fixed skill confirmation failure for some characters after multiple breakthrough successes

  7. Fixed floating arrow towers

  8. Fixed crashes when loading certain MODs

  9. Fixed incorrect room type identification

  10. Fixed occasional lag during room construction

[Experience Optimizations]

  1. Added playable custom trading zone construction

  2. Added building quantity cap limits; certain special buildings have build restrictions

  3. Added 4 new buildings that boost attributes of arrow towers and disciples within range

  4. Adjusted base attack power and hit rate of arrow towers

  5. Optimized health bar display for arrow tower-style buildings

  6. Added more MOD interfaces

  7. Revised the configuration loading method for MODs

Source

Steam News / 19 May 2026

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