In this update3
Full notes
Full 宗门起源(Eastern Era) update
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What changed
- Gameplay
- Fixes
- Performance
宗门起源(Eastern Era) changes
Dear Sect Masters,
Some players have asked why there haven't been recent updates and if we've slacked off. That's not the case at all. These days, we've been going through your feedback, fixing bugs, tweaking details and balancing gameplay.
The core highlight of this update is that players can now build their own trading zones instead of traveling far to trade. Early in the game before unlocking trading technology, you still need to use the original trading spot. Once the tech is unlocked, you can construct personal trading zones, and goods will be prioritized stored there.
Besides, we're fully focused on developing Version 1.1. Many sincere suggestions from you have helped us spot plenty of overlooked issues. Thanks for playing earnestly and speaking your mind frankly.
We're truly grateful to numerous players joining MOD creation. Your participation makes this game fantastic. More creative creators are warmly welcomed. No prior experience is needed, we offer full guidance.
Just bring your ideas, and let's build this martial arts world together!
Today's Update Log
[Bug Fixes]
Fixed the issue where disciples sometimes fail to join spar battles
Fixed excessive foundation collision in 3v3 mode disrupting stair pathfinding
Fixed stuck issue when moving equipment and goods after loading saves
Fixed the bug of gaining continuous gold when trading with penniless merchants
Fixed total item deduction error during transactions
Fixed skill confirmation failure for some characters after multiple breakthrough successes
Fixed floating arrow towers
Fixed crashes when loading certain MODs
Fixed incorrect room type identification
Fixed occasional lag during room construction
[Experience Optimizations]
Added playable custom trading zone construction
Added building quantity cap limits; certain special buildings have build restrictions
Added 4 new buildings that boost attributes of arrow towers and disciples within range
Adjusted base attack power and hit rate of arrow towers
Optimized health bar display for arrow tower-style buildings
Added more MOD interfaces
Revised the configuration loading method for MODs
Source
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