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Steam News13 July 20261mo ago

V1.1 BETA Sect Revolution: Major Version Update

Dear Sect Leaders, hello everyone! Hello, players! After a long period of polishing and dedicated hard work, we are finally about to welcome a brand-new major version of the game!

In this update15

Full notes

Full 宗门起源(Eastern Era) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

53 fixes23 additions19 changes5 removals
  • Gameplay
  • Performance
  • Compatibility
  • Maps
  • Events
  • Store
addedDear Sect Leaders, hello everyone!Hello, players! After a long period of polishing and dedicated hard work, we are finally about to welcome a brand-new major version of the game! We would like to express our heartfelt gratitude to every player for your long-term companionship, perseverance, and patient waiting. It is your love and support that have kept us moving forward steadily, continuously optimizing and polishing the game content.
changedDear Sect Leaders, hello everyone!We are fully aware that Version 1.0 had many issues regarding optimization and player experience, as well as a lack of late-game content. To bring you an all-around upgraded gaming experience, this time we have initiated a comprehensive iteration and upgrade of the game's underlying architecture, deeply reconstructing and optimizing the core program and underlying code. Compared to regular minor version updates, this underlying upgrade involves a much larger workload and a longer polishing cycle, solely to optimize the overall performance of the game from the root, build a solid foundation for subsequent content updates and experience optimizations, and bring everyone a more stable and higher-quality gaming experience.
addedDear Sect Leaders, hello everyone!Starting today, this brand-new major version is officially live on the beta branch. You can experience the new content directly by switching to the Beta Test Branch . We will maintain daily updates for the beta version and release update announcements. We expect to officially launch this on the live branch in late July. Players who want to experience it in advance can switch branches to try it out.
changedDear Sect Leaders, hello everyone!However, since the game is still in the testing phase, it is inevitable that you may encounter crashes, freezes, and many other issues. We are in urgent need of your feedback.
added🌍 World MapWe have created a brand-new Jianghu map to restore the local landscapes and geography of the Central Plains as much as possible. Depending on players' initial choices, they will have different starting locations. Looking around, you will need to conquer the Jianghu step by step.
changed⚔️ Resource Point Contention & Disciple Cap ExpansionOn the map, there are different factions, resource points, strongholds, towns, etc., and you can choose to dispatch disciples to station there. Consequently, the maximum number of disciples will be expanded.

宗门起源(Eastern Era) changes

addedHello, players! After a long period of polishing and dedicated hard work, we are finally about to welcome a brand-new major version of the game! We would like to express our heartfelt gratitude to every player for your long-term companionship, perseverance, and patient waiting. It is your love and support that have kept us moving forward steadily, continuously optimizing and polishing the game content.
changedWe are fully aware that Version 1.0 had many issues regarding optimization and player experience, as well as a lack of late-game content. To bring you an all-around upgraded gaming experience, this time we have initiated a comprehensive iteration and upgrade of the game's underlying architecture, deeply reconstructing and optimizing the core program and underlying code. Compared to regular minor version updates, this underlying upgrade involves a much larger workload and a longer polishing cycle, solely to optimize the overall performance of the game from the root, build a solid foundation for subsequent content updates and experience optimizations, and bring everyone a more stable and higher-quality gaming experience.
addedStarting today, this brand-new major version is officially live on the beta branch. You can experience the new content directly by switching to the Beta Test Branch . We will maintain daily updates for the beta version and release update announcements. We expect to officially launch this on the live branch in late July. Players who want to experience it in advance can switch branches to try it out.
changedHowever, since the game is still in the testing phase, it is inevitable that you may encounter crashes, freezes, and many other issues. We are in urgent need of your feedback.
addedWe have created a brand-new Jianghu map to restore the local landscapes and geography of the Central Plains as much as possible. Depending on players' initial choices, they will have different starting locations. Looking around, you will need to conquer the Jianghu step by step.

Dear Sect Leaders, hello everyone!

Hello, players! After a long period of polishing and dedicated hard work, we are finally about to welcome a brand-new major version of the game! We would like to express our heartfelt gratitude to every player for your long-term companionship, perseverance, and patient waiting. It is your love and support that have kept us moving forward steadily, continuously optimizing and polishing the game content.

We are fully aware that Version 1.0 had many issues regarding optimization and player experience, as well as a lack of late-game content. To bring you an all-around upgraded gaming experience, this time we have initiated a comprehensive iteration and upgrade of the game's underlying architecture, deeply reconstructing and optimizing the core program and underlying code. Compared to regular minor version updates, this underlying upgrade involves a much larger workload and a longer polishing cycle, solely to optimize the overall performance of the game from the root, build a solid foundation for subsequent content updates and experience optimizations, and bring everyone a more stable and higher-quality gaming experience.

Therefore, during this 1-2 month process of reconstructing the underlying architecture, we were unable to optimize and update some minor issues, so we ask for your understanding. Furthermore, we need to reiterate that we have not given up. As for those harsh and piercing voices claiming we "ran away with the money" or "stopped updates," they actually serve as a spur to urge us to make the game better with faster speed and higher quality!

Last week, we invited some core players to participate in internal testing to collect feedback and iteratively fix issues. They provided us with many excellent suggestions and reported various existing bugs, for which we are extremely grateful.

Starting today, this brand-new major version is officially live on the beta branch. You can experience the new content directly by switching to the Beta Test Branch. We will maintain daily updates for the beta version and release update announcements. We expect to officially launch this on the live branch in late July. Players who want to experience it in advance can switch branches to try it out.

However, since the game is still in the testing phase, it is inevitable that you may encounter crashes, freezes, and many other issues. We are in urgent need of your feedback.

PS: This is not the finished product yet, it’s still a beta test version. We will keep polishing it for a period of time before releasing the official build. If you mind bugs, please wait for the full release.

The following is the combined update content of Version 1.1

I. Content Updates

🗺️ 1. The Martial World

🌍 World Map

  • We have created a brand-new Jianghu map to restore the local landscapes and geography of the Central Plains as much as possible. Depending on players' initial choices, they will have different starting locations. Looking around, you will need to conquer the Jianghu step by step.

⚔️ Resource Point Contention & Disciple Cap Expansion

  • On the map, there are different factions, resource points, strongholds, towns, etc., and you can choose to dispatch disciples to station there. Consequently, the maximum number of disciples will be expanded.

🚶 Adventure System

  • Sect disciples can now be sent to various places for "Adventures." During their adventures, they will meet eccentric people and witness strange events, explore hidden caves, and even break through bottlenecks at the critical line between life and death. Of course, adventures also come with risks—disciples may get injured or make enemies. How to weigh rewards against risks requires careful consideration by the Sect Leader.

🏯 2. Sect Wars

⚔️ Sect Battles

  • In a brand-new map instance, organize your disciples to advance step by step, capture battle flags, and ultimately occupy the opponent's sect. This will require some micro-management and strategic planning on your part.

  • By then, the enemy may have powerful formations, reinforcements, and mechanical puppet beasts, so you need to be fully prepared.

  • There are also various encounters, treasure chests, and battlefield supplies on the map waiting for you to obtain and explore.

🚩 Sect Strongholds

  • 👘 Sect disciples have exclusive outfits, showcasing the unique charm of each sect

  • 📜 Each sect's signature martial art is independently designed, making the system more standardized

  • 🎨 The appearance of the strongholds fits the temperament of the respective sects, greatly enhancing immersion

🏯 3. Sect Diplomacy

👥 Diplomacy System

  • There are simple diplomatic interaction relationships between players and other sects to improve or reduce relationships with them. Different sect relationships may bring entirely different gameplay experiences.

📢 Jianghu Events

  • The martial world no longer revolves solely around the player. Even if you stay in closed-door cultivation, various emergency events will automatically emerge daily throughout the martial world based on the overall situation.

  • For example, during "Several evil sects besieging a righteous sect," the Sect Leader can lead troops directly to the battlefield and freely choose to join either side to change the course of the battle;

  • Or if you encounter "A certain sect leader being mysteriously assassinated" or "Two major forces fighting fiercely," you can completely stay put, observe quietly from the side, and strike at the critical moment to reap all the benefits.

🤝 Sect War Diplomacy

  • ⚔️ Renowned Masters Return: If you kill key disciples during an attack, it is highly likely to anger the sect elders who have been in closed-door cultivation for a long time. They will return to the world to forcefully block your offensive.

  • 🛡️ United Against a Common Enemy & Political Maneuvers: Sect wars are no longer a solitary fight. For instance, when you raise troops to attack Hangzhou City, it might trigger a "shared fate" event, causing all sects in the city to unite to resist you; but you can also use strategies to turn certain sects in the city in advance, making them defect at the critical moment and become powerful helpers in your attack.

  • 🎲 Sect War EventsCombined with the brand-new Jianghu events, we have further expanded the random event pool for sect wars, creating more variables during conquests and making the battle situations even more unpredictable.

🥋 4. Brand-New Martial Arts

New Martial Arts Added

  • To make the combat style of each sect more distinctive, we have completely reconstructed the martial arts system in Version 1.1;

  • 1️⃣ Massive New Skills ImplementedWe have created over 120 brand-new skills in one go! Each of the top ten sects will now have its own mature combat style or powerful exclusive special skills. The major sects can finally demonstrate their true heritage.

Steam post image

🔧 Martial Arts Refinement

  • 2️⃣ Skill Progression OverhaulSect Leaders can now individually "refine" the affix effects of skills to forge your exclusive divine techniques. When disciples go out for adventures or practice martial arts in the sect, there is a chance they will achieve "sudden enlightenment" and comprehend brand-new skill effects.

🎵 5. Brand-New Music (Not Yet Fully Implemented)

  • 🎶 Reaching the required sect level will unlock the exclusive BGM for the corresponding map, with musical styles matching the sect's characteristics (Special thanks to YouTuber: Richard for the great support)

  • ✨ Collect all sect music to automatically unlock a limited hidden track

II. Experience Optimization

🔧 1. Infrastructure Optimization

📐 Foundation Elevation Adjustments

  • 🏗️ Free Control of Foundation Height —Raise or lower as you wish

  • ⬆️⬇️ Switch Freely Between Upgrade / Downgrade —Flexible adjustments, no longer restricted

🖌️ Foundation Materials Replacement

  • 🎨 Batch Material Replacement —Select an area and change the materials of foundations, walls, and roofs with a single click

🌊 Water Planting & Bridges

  • Crops can now be planted on water —To better decorate the sect

  • Brand-new water features and bridges are available for decorating the sect

🏠 Building Relocation

  • 🗺️ Building Relocation: You can now move buildings from one place to another directly, without having to demolish and rebuild them first.

👥 2. Disciple AI & Behavior

🧬 Random Disciples

  • True Random Disciple SystemWhether recruited by the player or NPCs, disciples will no longer be drawn from the previously fixed "disciple pool." We have adopted a true random generation mechanism, so a game will never be filled with "clones" everywhere anymore. Of course, please rest assured that we have still configured a large number of "special disciples" with unique backgrounds and talents for you to explore and collect.

🚩 Zone Control

  • 🚩 Zone Control System: Command Flags. Sect Leaders can now divide and assign exclusive "work zones" for different disciples. They will strictly abide by the sect rules and only move and work within their designated zones.

🖱️ Right-Click Micro-management

  • Precise Right-Click Micro-management: The highly anticipated micro-management is finally here! You can now directly select a disciple and right-click on a target to command them to complete most instructions. For example, if the battle situation is urgent, right-click to let the disciple prioritize rescuing a fallen ally; or when wood is urgently needed, right-click to command a disciple to prioritize cutting down a specific tree.

📅 3. Difficulty System

  • Customize Your JianghuWhen starting a new game, Sect Leaders can freely choose a starting difficulty that suits their gaming habits and pressure tolerance. Whether you want to experience the "Paradise" mode of relaxed farming and casual cultivation, or challenge the "Hardcore Sect" mode with maxed-out survival pressure and formidable enemies all around, the choice is entirely yours.

III. Bug Fixes (Including Beta Test)

We have also fixed a large number of historical bugs in this version, listed as follows

Combat & Martial Arts

  • Fixed the issue where the effect of Qi-Healing Pills was abnormal

  • Fixed errors in martial arts affixes related to Qinggong (Lightness Skills)

  • Fixed the issue where maximum HP was calculated incorrectly in combat

  • Fixed the issue where special effects displayed incorrectly when move hits triggered detonation effects

  • Fixed incorrect calculations of percentage bonuses (Attack/Defense/Shield Max/Evasion) in martial arts affixes

  • Fixed incorrect configuration of enemy martial arts affixes

  • Fixed the issue where some martial arts incorrectly unlocked levels they shouldn't have

  • Fixed incorrect skill cooldown calculation

  • Fixed incorrect distribution of skill points under different difficulties

  • Fixed incorrect calculation of extra skill points in the Ancient Tomb Sect scenario

  • Fixed the issue where players could not enter combat in certain situations

  • Fixed several other abnormal performances in combat

Building & Homestead

  • Fixed a series of room determination issues, such as incorrect room area recognition, new rooms affecting existing rooms, and some room types failing to be recognized

  • Fixed the issue where building grid placement determination was incorrect

  • Fixed incorrect calculation of stair heights

  • Fixed the incorrect placement of large foundations

  • Fixed foundation model display errors

  • Fixed errors that occurred when rebuilding structures

  • Fixed the issue where initial building levels were set incorrectly

  • Fixed incorrect calculations or omissions in resource counts

  • Fixed the issue where characters would still use chairs after they were disabled

  • Fixed the issue where crafting tables would swallow inputted resources

  • Fixed the issue where territory prosperity grew at an abnormally high speed

  • Fixed incorrect configuration values for population and prosperity provided by buildings

  • Fixed the formula error regarding prosperity affecting production cycles

  • Fixed the issue where building durability did not take effect correctly according to difficulty after loading a save

  • Fixed the issue where invisible obstacles (commonly known as "air walls") existed in scenes

Cultivation & Breakthrough

  • Fixed the issue where confirmation actions interfered with each other when multiple breakthrough success pop-ups appeared at the same time

Inventory & Items

  • Fixed the issue where selling items to a merchant with no money still granted money, and where items were incorrectly deducted entirely upon sale

  • Fixed issues related to the Treasure Pavilion

  • Fixed the issue where items with permanent shelf lives disappeared as soon as they appeared in specific difficulties, and where shelf lives did not restore correctly after loading a save

  • Fixed issues related to chest drop rates and corpses

  • Fixed the issue where characters got stuck when carrying equipment after loading a save

World & Exploration

  • Fixed issues related to carriage cargo transportation on the world map

  • Fixed the issue where weather temperatures remained unchanged for a long time (e.g., summer remaining below freezing point)

  • Fixed errors in diplomatic dialogues

  • Fixed the issue where character pathfinding directions were incorrect

  • Fixed the issue where animals could not move due to control effects during combat or wandering

  • Fixed the issue where character movement commands could not be aborted normally

  • Fixed the issue where character movement information lost data during transitions

  • Fixed issues related to emergent world events

UI & Controls

  • Fixed issues related to left-click operations

  • Fixed the issue in high-DPI screens where the mouse click position offset caused targets to be unclickable

  • Fixed display issues with some pop-ups

  • Fixed display errors in multi-language texts

  • Fixed the issue where large UI images blocked skill icons

  • Fixed the issue where an abnormal white block appeared in the top-left corner of the screen

  • Fixed line break display errors in text

  • Fixed abnormal text displays for mood information

  • Fixed issues in the tutorial flow

  • Fixed incorrect displays of the protagonist's portrait during sparring

Characters & Appearance

  • Fixed abnormal hair display for characters when loading old saves

Saves & Stability

  • Fixed multiple issues that could cause the game to crash or throw errors

  • Enhanced fault tolerance processing during data abnormalities to reduce error reports

IV. Experience Optimization (Including Beta Test)

Performance Optimization

  • Optimized overall game execution efficiency

  • Optimized the performance of the character AI decision-making system, making disciple actions smoother and no longer sluggish

  • Optimized model rendering via LOD (Level of Detail) to reduce rendering overhead and improve frame rates

  • Optimized detection logic in combat to reduce unnecessary performance overhead

Controls & Experience

  • Simplified the loading process and removed redundant secondary loading pop-ups

  • Added a "Prioritize Construction" feature, allowing players to designate certain buildings to be built first

  • Improved right-click controls and the UI display for resource information

  • Optimized camera occlusion and collision handling to improve the feel of the follow camera

  • Optimized the turning and jitter performance of patrolling monsters when joining a team, making movements more natural

  • Added new novice tips, buff tips, and character prompts to help players understand game mechanics faster

System Improvements

  • Added a building limit control, making homestead planning clearer

  • Added a feature to copy building production queues, making repetitive scheduling more hassle-free

  • Enhanced passive skills and added various trigger types

  • Added autonomous behaviors like rescue and healing for disciples, who will now actively take care of injured companions

  • Added an item notification system, making resource changes clear at a glance

  • Significantly expanded martial arts affixes, making martial arts builds more diverse

  • Optimized the skill effects of numerous martial arts moves (e.g., Divine Slash, Iron Sand Palm, Black Blood Eruption, etc.) to make fights more visually appealing

New Content

  • Added a "Medicine Refining / Alchemy" system and related recipes, allowing players to refine pills on their own

  • Added an "AI Delegation" feature, allowing disciples to execute tasks automatically to free your hands

Source

Steam News / 13 July 2026

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