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Steam News31 March 20251y ago

EASOAR Patch - 1.2.0

Hey Fellas Big update that adds in a whole new weapon type that should change how you think about making builds.

Full notes

Full EASOAR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Fellas

What changed

5 fixes6 additions7 changes0 removals
  • Gameplay
  • Balance
  • Store
  • Fixes
  • Maps
  • Server
addedBig update that adds in a whole new weapon type that should change how you think about making builds. There has been quality of life improvements as suggested by players and the intro Hospital has seen a level design revamp after some careful study.
addedIntroduced the “Shield” weapon type. Shields block damage and reduce the heat of the other weapon, providing an aggressive-defense playstyle
addedAdded 5 new shields and 1 variant
changedChanged “Base Damage” to “Base Power” to fit with shields
changedChanged how the position of weapons on the player’s back are calculated
fixedFixed the weapon positions on the Cosmetic Dresser to match the player

EASOAR changes

addedBig update that adds in a whole new weapon type that should change how you think about making builds. There has been quality of life improvements as suggested by players and the intro Hospital has seen a level design revamp after some careful study.
addedIntroduced the “Shield” weapon type. Shields block damage and reduce the heat of the other weapon, providing an aggressive-defense playstyle
addedAdded 5 new shields and 1 variant
changedChanged “Base Damage” to “Base Power” to fit with shields
changedChanged how the position of weapons on the player’s back are calculated

Big update that adds in a whole new weapon type that should change how you think about making builds. There has been quality of life improvements as suggested by players and the intro Hospital has seen a level design revamp after some careful study.

  • Introduced the “Shield” weapon type. Shields block damage and reduce the heat of the other weapon, providing an aggressive-defense playstyle

  • Added 5 new shields and 1 variant

  • Changed “Base Damage” to “Base Power” to fit with shields

  • Changed how the position of weapons on the player’s back are calculated

  • Fixed the weapon positions on the Cosmetic Dresser to match the player

  • Can’t swap weapons in menus to prevent confusion

  • Touched up on my french and fixed the arena starting countdown

  • Slightly altered Fizzing Foundry Pt 1 level design

  • Added a new Sandpit Match post-Fizzing Foundry

  • Fix collectables appearing after in Nightmare stages

  • Added a new conversation with Mr. Basanta post-Fizzing Foundry

  • Fixed the Cyan Hive spinning forever in a corner

  • Change the auto screen save opening to be in the corner to be more accurate

  • Allow menus to remember where they previously were when navigating

  • Reworked the intro level design to properly teach the player about high jumps and dash jumping after play feedback

  • You can now shoot the Pigeons, heavily requested feature

  • Somewhat fixed the camera getting funky when the players gets off screen

  • Streamlined some key binding issues and updated the menu slightly

  • Changed how save files store sprites for the files screen, should prevent strange corruptions

Credits: Kenji the Fish for the shield concept and the BR-35 Exothermis weapon Dirty Giuseppe for the Le Brella shield concept in the Discord Server Jahkra for assisting with intro Hospital level design The Graceful Whale for UI suggestions Sir Tip for presenting valuable first-time player footage to study

Source

Steam News / 31 March 2025

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