Full notes
Full EASOAR update
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Repeated intro
Hey fellas Seems a couple of you are invested in the Cosmedal mechanic for beating levels with high efficiency, which is fantastic to hear! However you guys have pointed out some issues that I'm going to fix so the experience with some high level gaming isn't inconsistent or unfair.
What changed
- Maps
- Fixes
Patch Notes:
Potentially fixed being able to kill the Gimwormous that appears as a stage hazard (You might be able to kill it still, somehow. You guys are clever)
Fixed the enemy par for Whittle Road to be possible
Fixed the enemy par for Fizzing Foundry to be possible
If you someone exceed the enemy par, you still get the highest medal (It happens)
The cutscene of discovering Cartier’s location in Croissance City Part 2 is now skippable
Fixed enemy kill counter sometimes increasing when killing respawned enemies that were previously already killed
Source
Changelog.gg summarizes and formats this update. How we read updates.
