Full notes
Full Earth vs Mars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Compatibility
- Gameplay
- Balance
- Fixes
- Events
Today’s update for Earth vs Mars includes UI and HUD adjustments, QoL improvements allowing you to auto advance dialogue as the audio completes and a button to skip in-game conversations, along with tuning and bug fixes. Many of the fixes included in today’s update are thanks to your feedback, so please continue to report any issues to us at help.relic.com.
One of the main requests we’ve seen from players is for the addition of controller support. We’re happy to say that the work to implement full controller support is already in progress, and we hope to have that ready in the next couple of weeks, so stay tuned!
General
Added a display of the projected income for the next turn to the HUD
Added a UI panel to show the unit loaded into a transport unit on selection
Added an icon to the tile info panel to show whether a tile generates income
Added a graphics setting to disable background blur in transition scenes
Added a setting to auto advance dialogue as the audio completes
Added a button to skip in-game conversations
Tuning
The assigned enemy Commander Ability in several campaign missions has been changed from Bombing Run to Minehead or Mutate. Note: The intention here is to provide greater variety in enemy strategy throughout the campaign
Additional starting units have been added to the player’s army on campaign mission Betrayal on Easy and Normal difficulties
The enemy commander now starts with their Commander Ability fully charged in campaign mission Frienemies
Mortifiers, Artillery, and Stingrays now take more damage from Infantry/Troopers, Heavy/Blasters, and spliced units. Note: Mortifiers in particular have previously required a coordinated response to take off the field. This should give more options for removing these indirect units
Mortifier Barrage base damage reduced from 60 -> 40. Note: This moves the Barrage special into a more tactical option if you can line up multiple units, and less of an auto-use as soon as you’re in range
Reduced A.I. tendency to build Mortifiers
Increased maximum number of available spliced units to 20
Increased the likelihood of the Mars Ultratank to use its Self-Destruct when low on health
Bug Fixes
Fixed some rare cases of units spawning invisibly, which could block movement into tiles
Fixed an issue where tutorial panels in the Splice-O-Tron menu could appear behind menu elements
Fixed an issue where the “Hot Mic” achievement would complete without watching the entire credits
Credits now reset their scroll progress if reentered from the Extras Menu.
Restored missing mission briefing dialogue before campaign mission Fearsome Face-Off
The prompt explaining secondary conversations will no longer reappear if a player starts a new session
The [REDACTED] unit now has the correct unit visuals in the combat screen
The [REDACTED] unit will now rampage towards enemy units instead of hanging out at the R.V.
Campaign mission Last Big Score now correctly requires Gene Orson to be the commander
Fixed an issue preventing production of Stingrays in challenge mission The Industry
Fixed some incorrect Commander options in Multiplayer
The City Capture victory condition can now be selected in all Skirmish maps.
Fixed an issue where units could take fractional amounts of damage and not display their full health value
Fixed overlapping UI panels in Map Lab
Fixed overlapping images and text on the campaign upgrade screen
Fixed a HUD transition coming out of loading screen
Fixed a missing highlight on the campaign upgrade table when first unlocked
Removed the non-functional enemy HQ from campaign mission RV Defense
Fixed an issue where A.I.-deployed spliced units were not getting the correct stats in Skirmish
Fixed an issue where Passive abilities would sometimes be missing from unit info
Fixed a text issue in the objective for campaign mission Treasure Hunt
Fixed an issue where the Marsonium reward kicker would display where an Ultratank/Devastator started their turn, instead of where the unit died
Updated several character dialogue poses to better match intended character emotion
Start-of-turn unit healing now happens concurrently for all units, instead of one-by-one
Fixed missing character name for Private Bernard Jones in campaign mission Heavy Weapons
Fixed completed Skirmish matches awarding a non-functional High Score. You can continue to set High Scores in Challenge Missions
Opening the production menu will now hide the unit hover info
Source
Changelog.gg summarizes and formats this update. How we read updates.
