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Steam News19 October 20241y ago

New Release Date: 2025

Hello, I would like to share some information with you about our game. Unfortunately, with great regret, we have to announce that the game’s release has been postponed to 2025 (Q2/Q3).

Full notes

Full Dungeons of the Amber Griffin update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello,

What changed

1 fix2 additions4 changes0 removals
  • Performance
  • Gameplay
  • Maps
  • Events
fixedFirst, we had many Unreal Engine 5 crashes, which required us to dig into the project from scratch to find the causes. Most of them have been fixed.
changedImplementing NPC Metahuman characters and linking their dialogues with quests took longer than expected. We managed to create a set of over 45 NPC characters, optimized 3D models with whom you can talk, trade, and explore the world of Magical Kashubia. Phew...
addedWe created many new stages – caves, dungeons, and mines. For this, we had to develop a lot of our own 3D assets, which unfortunately also consumed a lot of time.
changedDuring optimization, we had huge issues with vegetation and had to create many of our own plants, like trees, to give the game a more fantasy-like character. It’s not perfect, but it works :)
changedOn a positive note, the game's production has moved forward significantly, and we are happy to have overcome most of the obstacles.
changedIn light of the upcoming Steam Halloween event , we will be showcasing the latest demo of the game. The story mode will not be included yet, as we will present it only when it is fully polished. We don’t want to reveal the story mode in a developer version.

Dungeons of the Amber Griffin changes

fixedFirst, we had many Unreal Engine 5 crashes, which required us to dig into the project from scratch to find the causes. Most of them have been fixed.
changedImplementing NPC Metahuman characters and linking their dialogues with quests took longer than expected. We managed to create a set of over 45 NPC characters, optimized 3D models with whom you can talk, trade, and explore the world of Magical Kashubia. Phew...
addedWe created many new stages – caves, dungeons, and mines. For this, we had to develop a lot of our own 3D assets, which unfortunately also consumed a lot of time.
changedDuring optimization, we had huge issues with vegetation and had to create many of our own plants, like trees, to give the game a more fantasy-like character. It’s not perfect, but it works :)
changedOn a positive note, the game's production has moved forward significantly, and we are happy to have overcome most of the obstacles.

I would like to share some information with you about our game. Unfortunately, with great regret, we have to announce that the game’s release has been postponed to 2025 (Q2/Q3). This year, we did a lot of hard work, but we faced many challenges beyond our control.

Briefly, here’s what we’ve been dealing with:

  1. First, we had many Unreal Engine 5 crashes, which required us to dig into the project from scratch to find the causes. Most of them have been fixed.

  2. Implementing NPC Metahuman characters and linking their dialogues with quests took longer than expected. We managed to create a set of over 45 NPC characters, optimized 3D models with whom you can talk, trade, and explore the world of Magical Kashubia. Phew...

  3. Optimizing the project to raise the graphics level while ensuring it would still run on older computers also took a long time.

  4. We created many new stages – caves, dungeons, and mines. For this, we had to develop a lot of our own 3D assets, which unfortunately also consumed a lot of time.

  5. During optimization, we had huge issues with vegetation and had to create many of our own plants, like trees, to give the game a more fantasy-like character. It’s not perfect, but it works :)

I could keep listing things...

On a positive note, the game's production has moved forward significantly, and we are happy to have overcome most of the obstacles.

In light of the upcoming Steam Halloween event, we will be showcasing the latest demo of the game. The story mode will not be included yet, as we will present it only when it is fully polished. We don’t want to reveal the story mode in a developer version.

We were supposed to launch a Kickstarter campaign a long time ago, but we’ve been so busy with game production that we simply don’t have time to think about it or the game’s marketing (I know this is a mistake, but the most important thing is to make a really cool game).

So, keep your fingers crossed, and we’ll see you soon with the new demo and a series of video streams showing the game’s production and story mode.

Best regards, Djinn Game Master

Source

Steam News / 19 October 2024

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