Full notes
Full Dungeons of the Amber Griffin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
Dungeons of the Amber Griffin changes
We are honored to have been selected by Digital Dragons as finalists for the Indie Showcase. On this occasion, we are pleased to present you with an update on our game.
Over the past few months, we have been working hard on new features in Unreal Engine 5.4.1:
We started creating landscapes using PCG.
We implemented AMD FidelityFX Super Resolution 3 and performed a lot of optimization work on the game.
We upgraded our game to the latest version of Unreal Engine 5.4.1, paving the way for amazing technological advancements.
We developed a modular house-building system, which you can see in the streamlined story mode of the game.
We implemented Nanite Terrain Tessellation, which includes 3D indentations in the terrain.
We changed the Tutorial location (improving descriptions and the location itself).
We improved other locations, and spring has arrived on Percival's map!
Additionally, we are changing the game's pipeline concerning NPC characters. We are in the process of implementing Meta-Human characters, which is why NPC characters are currently inactive.
We have blocked access to new locations - the story mode will be available later.
We also have a new feature! We created a new Benchmark mode to test computer performance! We are waiting for official UE5 support for DLSS and FSR to triple the frame rate :)
We are uploading the new version and heading to Digital Dragons! Adventure awaits!
Source
Changelog.gg summarizes and formats this update. How we read updates.
