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Steam News13 November 20232y ago

Playtest Patch 6.1

Dear Players. Thanks to your hard work in the dungeons, we managed to catch a series of bugs in the game. Some of them are simpler to correct, while others are a bit more difficult.

Full notes

Full Dungeons of the Amber Griffin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedadded key mapping option in the manual - not 100% finished yet (we will add AZERTY switch), - we fixed the sound of scrolls spawning cage, roots and ice, - we fixed the mushroom in benchmark mode, - we fixed the invisible wall on the Speedrunning map, - we fixed the marker on the tutorial map (behind the lighthouse), - we moved the button on the tutorial map, - we changed the description of using the lantern/oil (in the future we will add the ability to click the item on the lantern), - we lowered the damage from trap fire - fireball, - we increased the damage from the cold ball from traps, - we reduced the "damage factor" of items used in the hands (in Percival music mode, after a long fight, items were damaged), - we began to implement the name generator when throwing the dice in the character creator, - we fixed rotating levers in Puzzle mode - invisible collisions should no longer appear, - we fixed the map marker in Puzzle mode in place of moving walls, - we repaired the operation of the snuff box - the replenishment in the slots of the hand did not work. - we fixed the filling of the snuffbox from the hand slots (it worked only from inventory). - we fixed the description in the character creator - it was displaying the description of the origin of "Kaszebe" in other character classes.

Dungeons of the Amber Griffin changes

fixedadded key mapping option in the manual - not 100% finished yet (we will add AZERTY switch), - we fixed the sound of scrolls spawning cage, roots and ice, - we fixed the mushroom in benchmark mode, - we fixed the invisible wall on the Speedrunning map, - we fixed the marker on the tutorial map (behind the lighthouse), - we moved the button on the tutorial map, - we changed the description of using the lantern/oil (in the future we will add the ability to click the item on the lantern), - we lowered the damage from trap fire - fireball, - we increased the damage from the cold ball from traps, - we reduced the "damage factor" of items used in the hands (in Percival music mode, after a long fight, items were damaged), - we began to implement the name generator when throwing the dice in the character creator, - we fixed rotating levers in Puzzle mode - invisible collisions should no longer appear, - we fixed the map marker in Puzzle mode in place of moving walls, - we repaired the operation of the snuff box - the replenishment in the slots of the hand did not work. - we fixed the filling of the snuffbox from the hand slots (it worked only from inventory). - we fixed the description in the character creator - it was displaying the description of the origin of "Kaszebe" in other character classes.

Dear Players. Thanks to your hard work in the dungeons, we managed to catch a series of bugs in the game. Some of them are simpler to correct, while others are a bit more difficult. The latest update fixes a series of bugs and introduces a basic key remapping option for now.

Full list of changes:

  • added key mapping option in the manual - not 100% finished yet (we will add AZERTY switch), - we fixed the sound of scrolls spawning cage, roots and ice, - we fixed the mushroom in benchmark mode, - we fixed the invisible wall on the Speedrunning map, - we fixed the marker on the tutorial map (behind the lighthouse), - we moved the button on the tutorial map, - we changed the description of using the lantern/oil (in the future we will add the ability to click the item on the lantern), - we lowered the damage from trap fire - fireball, - we increased the damage from the cold ball from traps, - we reduced the "damage factor" of items used in the hands (in Percival music mode, after a long fight, items were damaged), - we began to implement the name generator when throwing the dice in the character creator, - we fixed rotating levers in Puzzle mode - invisible collisions should no longer appear, - we fixed the map marker in Puzzle mode in place of moving walls, - we repaired the operation of the snuff box - the replenishment in the slots of the hand did not work. - we fixed the filling of the snuffbox from the hand slots (it worked only from inventory). - we fixed the description in the character creator - it was displaying the description of the origin of "Kaszebe" in other character classes.

More changes and fixes are in progress. Thank you players!

Source

Steam News / 13 November 2023

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