Full notes
Full Dungeons & Treasure VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Dungeons & Treasure VR changes
The Modifier System The currently planned modifiers include things like:
Trap re-arming
Static Shock
Wall Summons
Vampiric lifesteal
Traps are currently a one-off danger, Enemies with this modifier will be capable of re-arming them. This will make the environment more dangerous if you're not careful.
Some enemies will fire projectiles at the player if they're hit, this is intended to reduce double-weapon use of ranged weapons.
There will also be enemies capable of spawning walls around the player, cutting off possible escape routes.
Finally, some enemies will heal after dealing damage to the player.
We will be going into more detail on each of these as development continues.
For now, the developers wish you a Merry Christmas and a Happy New Year!
Source
Changelog.gg summarizes and formats this update. How we read updates.
