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Steam News25 June 20251y ago

Update 1.6.3 - Part 3 Final Modifiers and VFX Overhaul

Hello again! This update finalises the changes to modifiers and introduces a new visual effect for all dropped items. The final two modifiers allow enemies to rearm traps and summon walls to block your path.

Full notes

Full Dungeons & Treasure VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again! This update finalises the changes to modifiers and introduces a new visual effect for all dropped items.

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • Events
addedHello again! This update finalises the changes to modifiers and introduces a new visual effect for all dropped items.
changedThe final two modifiers allow enemies to rearm traps and summon walls to block your path. Some enemies will now fire a projectile at a spent trap to rearm it. This means that areas where you previously avoided traps are no longer safe.
addedConversely, we have introduced enemies that can spawn walls in your path, forcing you to take a different route through the dungeons.
addedVFX Overhaul is now finished: every modifier now has a unique updated VFX to make them stand out.
changedThese VFX are colour-coded according to item category. Previously, the outline effect was used for this purpose, but we have expanded upon it to make identification easier.
changedAlongside these visual updates we have imporoved the event handling specifically for the multiplayer, so there are fewer synchronisation errors.

Dungeons & Treasure VR changes

addedHello again! This update finalises the changes to modifiers and introduces a new visual effect for all dropped items.
changedThe final two modifiers allow enemies to rearm traps and summon walls to block your path. Some enemies will now fire a projectile at a spent trap to rearm it. This means that areas where you previously avoided traps are no longer safe.
addedConversely, we have introduced enemies that can spawn walls in your path, forcing you to take a different route through the dungeons.
addedVFX Overhaul is now finished: every modifier now has a unique updated VFX to make them stand out.
changedThese VFX are colour-coded according to item category. Previously, the outline effect was used for this purpose, but we have expanded upon it to make identification easier.

The final two modifiers allow enemies to rearm traps and summon walls to block your path. Some enemies will now fire a projectile at a spent trap to rearm it. This means that areas where you previously avoided traps are no longer safe.

Conversely, we have introduced enemies that can spawn walls in your path, forcing you to take a different route through the dungeons.

Several fixes have also been made to the logic to ensure the game runs smoothly.

VFX Overhaul is now finished: every modifier now has a unique updated VFX to make them stand out.

Mirrage

Assasin

Static shock

Trapper

Vampire

Summon Wall Steam post image

In addition to these VFX, we have also enhanced the VFX of all items that are dropped by enemies.

These VFX are colour-coded according to item category. Previously, the outline effect was used for this purpose, but we have expanded upon it to make identification easier.

Alongside these visual updates we have imporoved the event handling specifically for the multiplayer, so there are fewer synchronisation errors.

Source

Steam News / 25 June 2025

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