Full notes
Full Dungeons & Treasure VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Dungeons & Treasure VR changes
This Update will be split into several smaller updates, but all parts serve as a big content update to the game, starting with 2 of 6 upcoming new enemy modifiers, each modifier giving enemies a unique ability
Assasin Modifier and MistyStep ability
This ability lets enemies teleport behind players to catch them off guard so, watch your back!
Mirage Modifier and Ability
Enemies with this ability will periodically spawn weak copies of itself, each copy will be able to have individual modifiers, but they will only take a single hit to kill.
the shown visuals are subject to change along the course of the full update
Alongside the Enemy Modifiers, we've added a new passive to all shields, to make them more of a viable pick over the current range "meta".
In Addition we made several improvements to enemy Spawn timings and stability
Removed an error when collecting items
Fixed remaining Materials that were not compatible with the new Rendering
Improved game loading time
Several minor fixes
As always thank you for playing and we hope you enjoy the new content and what is to come in the future.
Source
Changelog.gg summarizes and formats this update. How we read updates.
