HomeGamesUpdatesPricingMethodology
Steam News27 November 20241y ago

Showcase: Update 1.6.3 - Modifiers and more!

This Update will be split into several smaller updates, but all parts serve as a big content update to the game, starting with 2 of 6 upcoming new enemy modifiers, each modifier giving enemies a unique ability Assasin M

Full notes

Full Dungeons & Treasure VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes1 removal
  • Gameplay
  • Performance
addedThis Update will be split into several smaller updates, but all parts serve as a big content update to the game, starting with 2 of 6 upcoming new enemy modifiers, each modifier giving enemies a unique ability
changedEnemies with this ability will periodically spawn weak copies of itself, each copy will be able to have individual modifiers, but they will only take a single hit to kill.
addedAlongside the Enemy Modifiers, we've added a new passive to all shields, to make them more of a viable pick over the current range "meta".
changedIn Addition we made several improvements to enemy Spawn timings and stability
removedRemoved an error when collecting items
fixedFixed remaining Materials that were not compatible with the new Rendering

Dungeons & Treasure VR changes

addedThis Update will be split into several smaller updates, but all parts serve as a big content update to the game, starting with 2 of 6 upcoming new enemy modifiers, each modifier giving enemies a unique ability
changedEnemies with this ability will periodically spawn weak copies of itself, each copy will be able to have individual modifiers, but they will only take a single hit to kill.
addedAlongside the Enemy Modifiers, we've added a new passive to all shields, to make them more of a viable pick over the current range "meta".
changedIn Addition we made several improvements to enemy Spawn timings and stability
removedRemoved an error when collecting items

This Update will be split into several smaller updates, but all parts serve as a big content update to the game, starting with 2 of 6 upcoming new enemy modifiers, each modifier giving enemies a unique ability

  • Assasin Modifier and MistyStep ability

    This ability lets enemies teleport behind players to catch them off guard so, watch your back!

  • Mirage Modifier and Ability

Enemies with this ability will periodically spawn weak copies of itself, each copy will be able to have individual modifiers, but they will only take a single hit to kill.

the shown visuals are subject to change along the course of the full update

Alongside the Enemy Modifiers, we've added a new passive to all shields, to make them more of a viable pick over the current range "meta".

In Addition we made several improvements to enemy Spawn timings and stability

  • Removed an error when collecting items

  • Fixed remaining Materials that were not compatible with the new Rendering

  • Improved game loading time

  • Several minor fixes

As always thank you for playing and we hope you enjoy the new content and what is to come in the future.

Source

Steam News / 27 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.